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Sleep Spell and Chain Awakening
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<blockquote data-quote="Ilbranteloth" data-source="post: 7466260" data-attributes="member: 6778044"><p>"Narrative" was a poor word choice. That doesn't negate the fact that it's a clunky process to work through the rules sometimes create situations that drive the fiction in odd ways. Such as advice in another thread where a person was multiclassing paladin and warlock and complaining that they couldn't be holding their sword while casting warlock spells with somatic components. The answer (from several people) was the "drop your weapon, cast the spell, pick up your weapon." So in every combat that's what they would be expected to do to cast a warlock spell. Where in a real sword fight, if you dropped your weapon you'd be at an extreme disadvantage, and bending over to pick it up would likely get you killed.</p><p></p><p>In this case, it's a factor of the play experience: Oh, if I attack now, the goblins have the next initiative and they might be able to wake each other up, disengage, and escape. I'll move over here and ready my action to attack any goblin that wakes up, or this goblin once the fighter takes his attack. Then the inevitable discussion about whether you can have two triggers for a readied action. Then the goblins take their turn, might wake up or not, etc. All this to describe what? I walk over and attempt to kill the helpless creature.</p><p></p><p>It pulls you out of the fiction. I'd rather they just tell me that they go over to kill the sleeping goblins. Because putting them all to sleep while there is no imminent danger should pretty much end the combat. Kill them, tie them up, whatever. There was potential danger in the next room, but they weren't in any position to interfere with their actions yet.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7466260, member: 6778044"] "Narrative" was a poor word choice. That doesn't negate the fact that it's a clunky process to work through the rules sometimes create situations that drive the fiction in odd ways. Such as advice in another thread where a person was multiclassing paladin and warlock and complaining that they couldn't be holding their sword while casting warlock spells with somatic components. The answer (from several people) was the "drop your weapon, cast the spell, pick up your weapon." So in every combat that's what they would be expected to do to cast a warlock spell. Where in a real sword fight, if you dropped your weapon you'd be at an extreme disadvantage, and bending over to pick it up would likely get you killed. In this case, it's a factor of the play experience: Oh, if I attack now, the goblins have the next initiative and they might be able to wake each other up, disengage, and escape. I'll move over here and ready my action to attack any goblin that wakes up, or this goblin once the fighter takes his attack. Then the inevitable discussion about whether you can have two triggers for a readied action. Then the goblins take their turn, might wake up or not, etc. All this to describe what? I walk over and attempt to kill the helpless creature. It pulls you out of the fiction. I'd rather they just tell me that they go over to kill the sleeping goblins. Because putting them all to sleep while there is no imminent danger should pretty much end the combat. Kill them, tie them up, whatever. There was potential danger in the next room, but they weren't in any position to interfere with their actions yet. [/QUOTE]
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