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Sleeping PCs and threat
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<blockquote data-quote="Illithidbix" data-source="post: 6824710" data-attributes="member: 12283"><p>It's somewhat up to the DM to determine exactly how they want to handle this, there is nothing specific for exactly what happens when the party is sleeping.</p><p></p><p>Personally I would myself rule:</p><p></p><p>The ambushers make a Dexterity(stealth) check vs:</p><p></p><p>Anyone asleep: Passive Wisdom(Perception) with Disadvantage, so their Passive Perception -5.</p><p>Anyone player party who is on watch at the time I would count as "actively searching for hiding creatures" - so would get to make a Wisdom (Perception) check vs the monster's stealth checks. </p><p></p><p><em>(It could be argued that unless they are specifically aware of who they are looking for this should just be passive Wisdom(Perception) score without disadvantage.)</em></p><p></p><p>And use the standard "Any character or monster that doesn't notice a threat is surprised at the start of the encounter"</p><p></p><p>Generally I presume the sound of combat will rouse anyone who is awake, I might rule that it *doesn't* if the ambushers (be they monsters or PCs) take down any guards or similarly awake in a way I might deem to be sufficiently silent (something like drop them to 0 hit points before they were even aware the attackers were there, so a sneak attack from range or with the attacker using Hide as their bonus action to move behind the target with a melee attack)</p><p>I am far more likely to rule this for players rather than have all the players murdered in their sleep.</p><p></p><p>So any character who was asleep can react as normal after the first round of combat. - But they'll be prone and likely without their armour and scrabble for their weapons.</p></blockquote><p></p>
[QUOTE="Illithidbix, post: 6824710, member: 12283"] It's somewhat up to the DM to determine exactly how they want to handle this, there is nothing specific for exactly what happens when the party is sleeping. Personally I would myself rule: The ambushers make a Dexterity(stealth) check vs: Anyone asleep: Passive Wisdom(Perception) with Disadvantage, so their Passive Perception -5. Anyone player party who is on watch at the time I would count as "actively searching for hiding creatures" - so would get to make a Wisdom (Perception) check vs the monster's stealth checks. [i](It could be argued that unless they are specifically aware of who they are looking for this should just be passive Wisdom(Perception) score without disadvantage.)[/i] And use the standard "Any character or monster that doesn't notice a threat is surprised at the start of the encounter" Generally I presume the sound of combat will rouse anyone who is awake, I might rule that it *doesn't* if the ambushers (be they monsters or PCs) take down any guards or similarly awake in a way I might deem to be sufficiently silent (something like drop them to 0 hit points before they were even aware the attackers were there, so a sneak attack from range or with the attacker using Hide as their bonus action to move behind the target with a melee attack) I am far more likely to rule this for players rather than have all the players murdered in their sleep. So any character who was asleep can react as normal after the first round of combat. - But they'll be prone and likely without their armour and scrabble for their weapons. [/QUOTE]
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