Dragyrn1456
First Post
yo peoples of the population of peoples!
So me and my friends were playing, and since we're one of those groups w/ a rotating DM, it was my turn, although i was working on my super epic map at the time, so i had to come up with one, and i wanted to put the Slenderman into it.
if you have no idea, look here-> Slender Man | Know Your Meme
i made some quick stats for him, but since my group is still level 8 or 9, i had to seriously undersize his stats at level 11. since i want him to be powerful, yet mysterious, i made it so that, w=once defeated the first time, he would phase away, and return some time later (ten levels up), and he would be level up to 22, and then to 33, where you should finally defeat him. his original stats were:
*Slenderman..................................................Level 11 Solo Controller
*Large Abberrant humanoid.........................700XP (+1000 lvl up)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Initiative: 20 (+20/lvl up)...........Senses: Perception +15, blindsight 10
*Aura: range 5 fear & awe, pulls enemies 1 sq./ turn if w/in range
*HP: 60 (+50/lvl up).....Bloodied: 30 (see HP) Note: unless he is level 33, the slenderman will not die, he will disappear for a future encounter.
*Speed: 9
*AC: 20 Reflex: 22 Will: 25 Fortitude: 22
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*-|----- Claw Swipe (standard, at-will) Weapon, reach 2
1d20+5 v. AC, 1d6+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*-|----- Tentacle Lash (standard, at-will), Weapon, reach 3
1d20+7 v. Reflex, 1d8+2(+3 if one square away)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*--)-> Frightful Glare (standard, | . |, |:. |, |:.:| <- dice) Fear
Range 10, 1d20+5 v. Will, 2d6+4, and target is repelled 2 squares
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*--)-> Controlling Comfort (Standard, | . |, | : |, |: :|, |:.:|, |:::|)
range 10, 1d20+4 v. Will, 1d10+5 and target takes -2 to all damage against Slenderman
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alignment: Evil Languages: Supernal
Skills: insight +7, Perception +15, stealth +12
Str: 17 Dex: 19 Wis: 18 Con: 18 Int: 20 Cha: 19
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Equipment: fancy suit (worth 1500 GP), Cloth armor +1 AC, 150 GP within pockets
Note: i absolutely suck at making a monster from scratch within an hour.
so yeah, there is the stats. if you would like to either A) approve and use it, B) suggest something for it, or C) give me your own ideas for the Slenderman, i would much appreciate it.
i did make a map for it, which involves a small town full of elves and an elven disguised doppelganger (friend), but i have yet to make a PDF for it, but i will be freely distributing it at some point.
if any of you care, the campaign involves the MarbleHornets character ToTheArk, who are (multiple people w/ the mask) either workers of the Slenderman, trying to keep people away from their master, or enemies of the Slenderman, trying to keep people safe by scaring them away from what is not their business. i have no clue as to which it is.
so yeah.
So me and my friends were playing, and since we're one of those groups w/ a rotating DM, it was my turn, although i was working on my super epic map at the time, so i had to come up with one, and i wanted to put the Slenderman into it.
if you have no idea, look here-> Slender Man | Know Your Meme
i made some quick stats for him, but since my group is still level 8 or 9, i had to seriously undersize his stats at level 11. since i want him to be powerful, yet mysterious, i made it so that, w=once defeated the first time, he would phase away, and return some time later (ten levels up), and he would be level up to 22, and then to 33, where you should finally defeat him. his original stats were:
*Slenderman..................................................Level 11 Solo Controller
*Large Abberrant humanoid.........................700XP (+1000 lvl up)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Initiative: 20 (+20/lvl up)...........Senses: Perception +15, blindsight 10
*Aura: range 5 fear & awe, pulls enemies 1 sq./ turn if w/in range
*HP: 60 (+50/lvl up).....Bloodied: 30 (see HP) Note: unless he is level 33, the slenderman will not die, he will disappear for a future encounter.
*Speed: 9
*AC: 20 Reflex: 22 Will: 25 Fortitude: 22
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*-|----- Claw Swipe (standard, at-will) Weapon, reach 2
1d20+5 v. AC, 1d6+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*-|----- Tentacle Lash (standard, at-will), Weapon, reach 3
1d20+7 v. Reflex, 1d8+2(+3 if one square away)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*--)-> Frightful Glare (standard, | . |, |:. |, |:.:| <- dice) Fear
Range 10, 1d20+5 v. Will, 2d6+4, and target is repelled 2 squares
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*--)-> Controlling Comfort (Standard, | . |, | : |, |: :|, |:.:|, |:::|)
range 10, 1d20+4 v. Will, 1d10+5 and target takes -2 to all damage against Slenderman
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alignment: Evil Languages: Supernal
Skills: insight +7, Perception +15, stealth +12
Str: 17 Dex: 19 Wis: 18 Con: 18 Int: 20 Cha: 19
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Equipment: fancy suit (worth 1500 GP), Cloth armor +1 AC, 150 GP within pockets
Note: i absolutely suck at making a monster from scratch within an hour.
so yeah, there is the stats. if you would like to either A) approve and use it, B) suggest something for it, or C) give me your own ideas for the Slenderman, i would much appreciate it.
i did make a map for it, which involves a small town full of elves and an elven disguised doppelganger (friend), but i have yet to make a PDF for it, but i will be freely distributing it at some point.
if any of you care, the campaign involves the MarbleHornets character ToTheArk, who are (multiple people w/ the mask) either workers of the Slenderman, trying to keep people away from their master, or enemies of the Slenderman, trying to keep people safe by scaring them away from what is not their business. i have no clue as to which it is.
so yeah.