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D&D 5E Slightly confused about Curse of Strahd

dave2008

Legend
- I'll also beef up the heart; while it's there he's going to be nigh invincible. They will *have* to destroy that first. The "enemy of stand" reading was the ghost in Argynvosthold, so I might make him key to destroying the heart in some way.

I think this a good plan and can allow him to mostly fight them in the chapel. He could use his lair action to lock them in and then phase in and out of the walls throughout the fight. If you beef up the heart enough it should make for a very dicey fight.
 

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AntiStateQuixote

Enemy of the State
How have the people handled it? How have your castle sections gone? Did the PCs explore the entire castle? How many encounters with Strahd did you insert?

I was a player in our CoS run. Our Tarokka reading placed Strahd in the crypt, and we headed there directly on entering the castle. We had a running battle through the crypt that lasted maybe 10 rounds and then Strahd was dead . . . dead and not coming back. We effectively bypassed the entire castle by going straight for Strahd as soon as we were ready to enter the castle.

This was our only fight with Strahd. We met him for dinner in Vallaki long before going to the castle and saw him in the distance on a couple of occasions, but only the one fight.

The DM managed to get us to return to the castle after Strahd was dead by placing a specific-to-our-campaign McGuffin in the castle, but that won't help you.

Maybe talk to the players about this situation directly. If they are goal-oriented and focused as players and/or characters (like my group is), then they will probably do we what we did: find and kill Strahd as efficiently and quickly as possible. Would it be more fun for everyone if they suspended their "mission-oriented" focus and explored the castle for the sake of the story and the experience? Maybe worth a shot.

Looking back, I wish we had done that.
 

l0lzero

First Post
As to beefing up the heart, I'd throw in a few helmed horrors, maybe trade spell immunity for False Appearance or something. 10 flying swords with some extra damage just doesn't seem like much of a threat for 7 PCs. 10 flying swords with extra damage and like 4 helmed horrors sounds much more appropriate of an encounter. Or, you could add 10 animated armors who were previously wielding the flying halberds. Animated Armors are only CR 1, you have 7 PCs man, swarm the crap out of them. Maybe have 8 halberds, 8 armors, and the heart produces a helmed horror (like, it forms from the crystalline structure of the heart, and then jumps onto the stairs where the PCs are and starts tanking the tank while the 16 other creatures harass the whole party (a helmed horror, 2 halberds, and 2 armors on the main tank, 2 halberds and armors on the main healer/off tank, and then everyone else has a halberd and armor attacking it. Definitely double the heart's HP, 50 hp is like a round of damage from a GWM barbarian and any rogue. Or, give it some kinds of immunity (piercing and slashing shouldn't do much to a crystaline structure, same with fire, cold, lightning, etc.) and vulnerability to a few types (bludgeoning and force damage on the other hand would mess up the crystalline structure of the heart, it's definitely evil, so throw radiant in there too). That way the players have to deal with the fight before them, and try and figure out how to destroy the heart which was previously have a couple of PCs hit it's low AC for like, two rounds, tops.
 

DEFCON 1

Legend
Supporter
Move the Chapel.

I think right here might be a very good solution. Or if actually adjusting the castle layout is too much of a hassle... then just adjust the map in a couple ways so that they can't just make a beeline for it.

So for instance... maybe you block off the doors into the Chapel from the 1st floor K14 corridor. Move the cracked wall from within the K18 circular staircase to the double doors into the Chapel instead. As though he hates the goodness of the Chapel so much that he blocked it so no one could enter it that easy normal way. Then, in order to get into the Chapel the group has to find their way around to either come in from the balcony (assuring them they at least have to go up the main staircase, and go through the throne room in order to get there via the K27 corridor so they see at least some of the castle), or they find their way down into the crypts and then come back up the K18 circular staircase now that the wall is not blocking it anymore.

Doing either of these things at least gives you a bit of time between the dinner and the encounter in the Chapel-- they can't go from one straight to the other. By making them take a longer route, you can still have that final showdown there, but it will require at least a bit of exploring of the castle first.
 

Morrus

Well, that was fun
Staff member
I'm thinking if post-dinner, the butler manages to escort the PCs up to the guest room, they'll then begin their exploration from there. Maybe have the witches interrupt their night.

I need to make sure they are low on resources so that a night's rest is attractive. That might be a little trickier, as they're healed up right now and about to head into the castle.
 

pukunui

Legend
The Heart's 50hp seems a little pointless, also. Several PCs can do that much damage in just one round with ease. The monk and the ranger with the sunsword will go through that like a hot knife on butter. Yeah, it's trivial enough to beef it (and Strahd himself) up, but still.
I was just looking through my copy of 3.5's Expedition to Castle Ravenloft. Instead of the Heart of Sorrow, it has the Dayheart, which allows Strahd and some of his vampire minions to ignore the effects of sunlight. I'm thinking I might use that instead of the 50 hp buffer. So maybe Strahd, Escher, and the three brides can withstand sunlight (even that generated by the Sunsword and the like) as long as the heart still functions. What do you think?
 
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If I were in the shoes of Morrus, I would have the dinner scene in the middle of the Castle, the Crypt on one end of the castle, and his coffin on the other end. Then I would plan a big fight with Strahd and a bunch of minions at each location. When the players defeat him in one area, they have to travel to the other areas to finish him off, being worn down slowly as they journey through the Castle. In each location I would give him full hit points and a new set of minions. I'd probably also give him unique lair actions in each location. And did I say full hit points? I meant triple hit points. Or more.
 

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