The Souljourner
First Post
Ok, this is only using standard PHB races and classes, since I don't feel like looking for a cheesy race or template to increase my con to ridiculous levels. Also this uses the various toughness feats from Masters of the Wild (Dwarf's Toughness, Troll's Toughness, Dragon's Toughness). They require +5, +8, and +11 base Fort saves as prereqs, and give you +6, +9, and +12 hitpoints respectively. So obviously we want to maximize the number of Dragon's Toughnesses we can take. That requires getting to +11 as fast as possible, and that means lots of +2s from 1st level classes. Of course, Con is a big factor too, since over 20 levels even a difference of 2 Con means 20 hitpoints. It says specifically that these feats can be taken as fighter feats, so I know what the bulk of our class levels will be.
Race - Dwarf, starting with 20 Con.
Lvl 1 - Barbarian, Toughness (Base Fort +2)
Lvl 2 - Ranger (Base Fort +4)
Lvl 3 - Paladin, Dwarf's Toughness (Base Fort +6)
Lvl 4 - Monk (Base Fort +8)
Lvl 5 - Fighter, Troll's Toughness (Base Fort +10)
Lvl 6 - 20 Fighter, always taking Dragon's Toughness (base Fort +11)
That's 15 more levels of fighter (handily the favored class of dwarves) which means 8 more feats, plus 5 from character level = 13 Dragon's Toughness.
12 * 13 = 156
toughness + dwarf's toughness + troll's toughness = 18
18 levels of 5.5 hitpoints on average = 99
1 level of 4.5 hitpoints on average = 4.5
1 level of 12 hitpoints = 12
Assume all stat raises to Con = 23 + 5 inherent bonus from Manual of Bodily Health/Wish + 6 enhancement bonus from Amulet of Health = 34 = +12 modifier
12 * 20 = 240
156 + 18 + 99 + 4.5 + 12 + 240 = 529.5 hitpoints. That's *average*.
This character will also have a Fort save of +30 before any magical enhancements.
Talk about a tank! So you think your 20th level wizard is da bomb with his Meteor Swarms huh? On average, it'll take 7 of them to kill this guy. And that assumes he *fails* every single save.
Damn that's one tough dwarf!
Let me know if I missed anything.
-The Souljourner
Race - Dwarf, starting with 20 Con.
Lvl 1 - Barbarian, Toughness (Base Fort +2)
Lvl 2 - Ranger (Base Fort +4)
Lvl 3 - Paladin, Dwarf's Toughness (Base Fort +6)
Lvl 4 - Monk (Base Fort +8)
Lvl 5 - Fighter, Troll's Toughness (Base Fort +10)
Lvl 6 - 20 Fighter, always taking Dragon's Toughness (base Fort +11)
That's 15 more levels of fighter (handily the favored class of dwarves) which means 8 more feats, plus 5 from character level = 13 Dragon's Toughness.
12 * 13 = 156
toughness + dwarf's toughness + troll's toughness = 18
18 levels of 5.5 hitpoints on average = 99
1 level of 4.5 hitpoints on average = 4.5
1 level of 12 hitpoints = 12
Assume all stat raises to Con = 23 + 5 inherent bonus from Manual of Bodily Health/Wish + 6 enhancement bonus from Amulet of Health = 34 = +12 modifier
12 * 20 = 240
156 + 18 + 99 + 4.5 + 12 + 240 = 529.5 hitpoints. That's *average*.
This character will also have a Fort save of +30 before any magical enhancements.
Talk about a tank! So you think your 20th level wizard is da bomb with his Meteor Swarms huh? On average, it'll take 7 of them to kill this guy. And that assumes he *fails* every single save.
Damn that's one tough dwarf!
Let me know if I missed anything.
-The Souljourner