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<blockquote data-quote="Jarval" data-source="post: 206154" data-attributes="member: 421"><p>First character idea (the rogue/fighter with good DEX and CHR)</p><p></p><p>Human Rogue 3/Fighter 1, Chaotic Good </p><p></p><p>STR 13 (+1) </p><p>DEX 17 (+3) </p><p>CON 12 (+1) </p><p>INT 14 (+2) </p><p>WIS 10 (+0) </p><p>CHA 15 (+2) </p><p></p><p></p><p><strong>Combat Stats: </strong></p><p>Base Attack Bonus: +3 </p><p>Melee: +4 [+3 BAB, +1 STR] </p><p>Ranged: +6 [+3 BAB, +3 DEX] </p><p>Hit Points: 26 [6 + 4 + 4 (Rogue) + 8 (Fighter) + 4 (CON)] </p><p>Armor Class: 18 [10 + 4 (Studded leather +1) + 1 (Shield) + 3 (DEX)] </p><p>Initiative: +7 (+3 DEX, +4 Improved Initiative) </p><p>Movement Rate: 30 feet </p><p></p><p><strong>Attacks per round: </strong></p><p>1 Masterwork rapier (+5 to hit, 1d6+1 dmg) </p><p>or 1 Masterwork mighty composite shortbow (+1 STR bonus) (+7 to hit, 1d6+1 dmg) </p><p>or Dagger (+4 Melee, +6 Ranged, 1d4+1 dmg) </p><p></p><p><strong>Weapons and Armor: </strong></p><p>Armor: Studded Leather +1 (+3 AC) </p><p>Shield: Masterwork small wooden shield (+1 AC) </p><p>Weapons: Masterwork rapier (1d6 dmg, Crit 18-20/x2) </p><p>Masterwork mighty composite shortbow (+1 STR) (1d6+1 dmg, Crit 20/x3, Rng 70 ft) </p><p>Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft) </p><p></p><p></p><p><strong>Saving Throws: </strong></p><p>Fort: +4 [+3 base, +1 CON] </p><p>Ref: +6 [+3 base, +3 DEX] </p><p>Will: +1 [+1 base, +0 WIS] </p><p></p><p></p><p><strong>Feats: </strong></p><p>Armor Proficiency (Light) (Free for Fighter, Rogue) </p><p>Armor Proficiency (Medium) (Free for Fighter) </p><p>Armor Proficiency (Heavy) (Free for Fighter)</p><p>Exotic Weapon Proficiency (Hand Crossbow) (Free for Rogue) </p><p>Martial Weapon Proficiency (All) (Free for Fighter) </p><p>Shield Proficiency (Free for Fighter) </p><p>Simple Weapon Proficiency (Free for Fighter) </p><p>Improved Initiative (1st level feat)</p><p>Weapon Finesse (Rapier) (bonus human feat) </p><p>Combat Reflexes (3rd level feat) or Foe of the Dead</p><p>Expertise (bonus Fighter feat)</p><p></p><p></p><p><strong>Skills: </strong></p><p>Balance +7 (4 ranks, +3 DEX)</p><p>Bluff +8 (6 ranks, +2 CHR)</p><p>Climb +4 (4 ranks, +1 STR) </p><p>Gather Information +7 (5 ranks, +2 CHR)</p><p>Hide +9 (6 ranks, +3 DEX) </p><p>Innuendo +4 (4 ranks, +0 WIS)</p><p>Jump +4 (3 ranks, +1 STR) </p><p>Listen +3 (3 ranks) </p><p>Move Silently +9 (6 ranks, +3 DEX) </p><p>Open Locks +8 (5 ranks, +3 DEX)</p><p>Read Lips +8 (6 ranks, +2 INT)</p><p>Ride +4 (1 rank, +3 DEX)</p><p>Sense Motive +5 (5 ranks, +0 WIS)</p><p>Spot +2 (2 ranks, +0 WIS) </p><p>Swim +3 (2 ranks, +1 STR)</p><p>Tumble +9 (6 ranks, +3 DEX) </p><p>Use Magic Device +5 (3 ranks, +2 CHR)</p><p></p><p></p><p><strong>Languages: </strong></p><p>Common, Dwarven, Elven. </p><p></p><p></p><p><strong>Special Abilities: </strong></p><p>Sneak Attack +1d6</p><p>Evasion </p><p>Uncanny dodge (Dex bonus to AC)</p></blockquote><p></p>
[QUOTE="Jarval, post: 206154, member: 421"] First character idea (the rogue/fighter with good DEX and CHR) Human Rogue 3/Fighter 1, Chaotic Good STR 13 (+1) DEX 17 (+3) CON 12 (+1) INT 14 (+2) WIS 10 (+0) CHA 15 (+2) [b]Combat Stats: [/b] Base Attack Bonus: +3 Melee: +4 [+3 BAB, +1 STR] Ranged: +6 [+3 BAB, +3 DEX] Hit Points: 26 [6 + 4 + 4 (Rogue) + 8 (Fighter) + 4 (CON)] Armor Class: 18 [10 + 4 (Studded leather +1) + 1 (Shield) + 3 (DEX)] Initiative: +7 (+3 DEX, +4 Improved Initiative) Movement Rate: 30 feet [b]Attacks per round: [/b] 1 Masterwork rapier (+5 to hit, 1d6+1 dmg) or 1 Masterwork mighty composite shortbow (+1 STR bonus) (+7 to hit, 1d6+1 dmg) or Dagger (+4 Melee, +6 Ranged, 1d4+1 dmg) [b]Weapons and Armor: [/b] Armor: Studded Leather +1 (+3 AC) Shield: Masterwork small wooden shield (+1 AC) Weapons: Masterwork rapier (1d6 dmg, Crit 18-20/x2) Masterwork mighty composite shortbow (+1 STR) (1d6+1 dmg, Crit 20/x3, Rng 70 ft) Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft) [b]Saving Throws: [/b] Fort: +4 [+3 base, +1 CON] Ref: +6 [+3 base, +3 DEX] Will: +1 [+1 base, +0 WIS] [b]Feats: [/b] Armor Proficiency (Light) (Free for Fighter, Rogue) Armor Proficiency (Medium) (Free for Fighter) Armor Proficiency (Heavy) (Free for Fighter) Exotic Weapon Proficiency (Hand Crossbow) (Free for Rogue) Martial Weapon Proficiency (All) (Free for Fighter) Shield Proficiency (Free for Fighter) Simple Weapon Proficiency (Free for Fighter) Improved Initiative (1st level feat) Weapon Finesse (Rapier) (bonus human feat) Combat Reflexes (3rd level feat) or Foe of the Dead Expertise (bonus Fighter feat) [b]Skills: [/b] Balance +7 (4 ranks, +3 DEX) Bluff +8 (6 ranks, +2 CHR) Climb +4 (4 ranks, +1 STR) Gather Information +7 (5 ranks, +2 CHR) Hide +9 (6 ranks, +3 DEX) Innuendo +4 (4 ranks, +0 WIS) Jump +4 (3 ranks, +1 STR) Listen +3 (3 ranks) Move Silently +9 (6 ranks, +3 DEX) Open Locks +8 (5 ranks, +3 DEX) Read Lips +8 (6 ranks, +2 INT) Ride +4 (1 rank, +3 DEX) Sense Motive +5 (5 ranks, +0 WIS) Spot +2 (2 ranks, +0 WIS) Swim +3 (2 ranks, +1 STR) Tumble +9 (6 ranks, +3 DEX) Use Magic Device +5 (3 ranks, +2 CHR) [b]Languages: [/b] Common, Dwarven, Elven. [b]Special Abilities: [/b] Sneak Attack +1d6 Evasion Uncanny dodge (Dex bonus to AC) [/QUOTE]
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