Dalamar
Adventurer
History:
A couple of centuries ago, the world was a happy place. All humans, elves and dwarves lived together in peace and nobody was rejected from anything because of his profession or race.
Then the undead came. They swiped over the lands, destroying almost everything. The civilized races got almost destroyed in the war but were able to retreat to a secluded valley surrounded by mountains. The valley vasn't perfect, but it kept everybody alive.
Wizards and psions tried to find a way to drive the undead away as the clerics and paladins prayed forgiving from their deities. Fighters and barbarians tried to fight back the lands they had held as the druids and rangers tried to make the land they had prosper. Monks secluded themselves to the mountains, hoping that if they don't care about the undead, they don't care about them. The arts of tale-telling have all but disappeared, and they don't hold the magical feeling they used to. Rogues went underground, trying to evade all that was happening.
The factions started blaming each other for the fact that the undead had come and taken over all the land. A bitter war started.
The war resulted in the land beeing almost destroyed, leaving burned soil and almost no water. The factions formed their own kingdoms: fighters and barbarians to the northern part of the valley, wizards and psions to the south, clerics and paladins to the east and druids and rangers to the west.
In the middle of the valley resides a lake. A river to each kingdom runs from it, giving the necessary water for life. The kingdom of rogues resides somewhere under the lake in hidden tunnels.
Game info:
This game will be co-DMed by me and GWolf and the world is of our own design. We are looking for players, optimally 5 or six.
The races available are human, elf and dwarf.
Classes available are barbarian, cleric, druid, fighter, monk, paladin, psion, ranger, rogue and wizard.
Multiclassing is only allowed within own kingdom (i.e fighter/barbarian, cleric/paladin etc.) except in the case of rogues who can multiclass to one kingdom (and should to not blow their cover).
We are hoping for one character from each of the kingdoms but that is not totally necessary.
Character generation info when I have time to talk with GWolf.
A couple of centuries ago, the world was a happy place. All humans, elves and dwarves lived together in peace and nobody was rejected from anything because of his profession or race.
Then the undead came. They swiped over the lands, destroying almost everything. The civilized races got almost destroyed in the war but were able to retreat to a secluded valley surrounded by mountains. The valley vasn't perfect, but it kept everybody alive.
Wizards and psions tried to find a way to drive the undead away as the clerics and paladins prayed forgiving from their deities. Fighters and barbarians tried to fight back the lands they had held as the druids and rangers tried to make the land they had prosper. Monks secluded themselves to the mountains, hoping that if they don't care about the undead, they don't care about them. The arts of tale-telling have all but disappeared, and they don't hold the magical feeling they used to. Rogues went underground, trying to evade all that was happening.
The factions started blaming each other for the fact that the undead had come and taken over all the land. A bitter war started.
The war resulted in the land beeing almost destroyed, leaving burned soil and almost no water. The factions formed their own kingdoms: fighters and barbarians to the northern part of the valley, wizards and psions to the south, clerics and paladins to the east and druids and rangers to the west.
In the middle of the valley resides a lake. A river to each kingdom runs from it, giving the necessary water for life. The kingdom of rogues resides somewhere under the lake in hidden tunnels.
Game info:
This game will be co-DMed by me and GWolf and the world is of our own design. We are looking for players, optimally 5 or six.
The races available are human, elf and dwarf.
Classes available are barbarian, cleric, druid, fighter, monk, paladin, psion, ranger, rogue and wizard.
Multiclassing is only allowed within own kingdom (i.e fighter/barbarian, cleric/paladin etc.) except in the case of rogues who can multiclass to one kingdom (and should to not blow their cover).
We are hoping for one character from each of the kingdoms but that is not totally necessary.
Character generation info when I have time to talk with GWolf.
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