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Snatch/Deflect Arrows vs. Tanglefoot Bags and Alchemist's Fire?
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<blockquote data-quote="Falling Icicle" data-source="post: 1453841" data-attributes="member: 17077"><p>That is a really good question!</p><p></p><p>I would assume that a character can catch the flask of alchemists fire. From my understanding, alchemists fire is basically a napalm-like substance which ignites upon exposure to the air. So when the flask hits a creature or object, it shatters, exposing the substance to the air and causing it to ignite. Since the flask has to break upon striking, a character with snatch arrows could safely catch it.</p><p></p><p>A Tanglefoot bag, however, supposedly breaks open mid-flight into a spread of goo. For that reason, I wouldn't allow a character to catch a tanglefoot bag that has been thrown (unless he wants to catch a sticky mess). Now, I may be wrong, the tanglefoot bag may erupt upon striking, in which case, like the alchemist fire, I would allow a character to catch it.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 1453841, member: 17077"] That is a really good question! I would assume that a character can catch the flask of alchemists fire. From my understanding, alchemists fire is basically a napalm-like substance which ignites upon exposure to the air. So when the flask hits a creature or object, it shatters, exposing the substance to the air and causing it to ignite. Since the flask has to break upon striking, a character with snatch arrows could safely catch it. A Tanglefoot bag, however, supposedly breaks open mid-flight into a spread of goo. For that reason, I wouldn't allow a character to catch a tanglefoot bag that has been thrown (unless he wants to catch a sticky mess). Now, I may be wrong, the tanglefoot bag may erupt upon striking, in which case, like the alchemist fire, I would allow a character to catch it. [/QUOTE]
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Community
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Snatch/Deflect Arrows vs. Tanglefoot Bags and Alchemist's Fire?
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