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Sneaky Mage: Party Role and Optimization
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<blockquote data-quote="szilard" data-source="post: 4049014" data-attributes="member: 40730"><p>By spells that are functionally equivalent to huge gobs of damage, I mean spells that effectively either take an enemy out of the fight or sufficiently weaken it so that it can be easily taken out by an ally. For Beguilers, these include: Color Spray, Sleep, Blinding Color Surge (works on undead), Vertigo, Hold Person, Inevitable Defeat, Confusion, Rainbow Pattern, Dominate Person, Feeblemind, Hold Monster, Incite Riot, Overwhelm...</p><p></p><p>Not to mention that almost every Beguiler will pick up Shadow Conjuration and/or Shadow Evocation.</p><p></p><p>The Beguiler spell list is cool. There are a number of things on it that aren't generally useful but come in handy when you really need them (including a number of immediate action spells) - and since you spontaneously cast from the entire list, it works out pretty well. Also, with the large number of area-denial spells that Beguilers have, they can nearly always contribute to a fight (or get away from one - their spell list also has a lot of mobility and stealth spells on it...)</p><p></p><p>-Stuart</p></blockquote><p></p>
[QUOTE="szilard, post: 4049014, member: 40730"] By spells that are functionally equivalent to huge gobs of damage, I mean spells that effectively either take an enemy out of the fight or sufficiently weaken it so that it can be easily taken out by an ally. For Beguilers, these include: Color Spray, Sleep, Blinding Color Surge (works on undead), Vertigo, Hold Person, Inevitable Defeat, Confusion, Rainbow Pattern, Dominate Person, Feeblemind, Hold Monster, Incite Riot, Overwhelm... Not to mention that almost every Beguiler will pick up Shadow Conjuration and/or Shadow Evocation. The Beguiler spell list is cool. There are a number of things on it that aren't generally useful but come in handy when you really need them (including a number of immediate action spells) - and since you spontaneously cast from the entire list, it works out pretty well. Also, with the large number of area-denial spells that Beguilers have, they can nearly always contribute to a fight (or get away from one - their spell list also has a lot of mobility and stealth spells on it...) -Stuart [/QUOTE]
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