Name: Dunthus
Ancestry/Heritage: Unbreakable Goblin
Background: Gambler
Class/Level: Wizard 1
Size: Small
Alignment: Chaotic Neutral
Traits: Goblin, Humanoid, Chaotic, Wizard
Deity: none
Ability Score Mod
STR 12 +1
DEX 16 +3
CON 14 +2
INT 12 +1
WIS 8 -1
CHA 16 +3
AC: 16 = 10 + 3 Dex + 3 Prof + 0 Item
Fort: +5 = + 2 Con + 3 Prof + 0 Item
Ref: +6 = + 3 Dex + 3 Prof + 0 Item
Will: +4 = - 1 Wis + 5 Prof + 0 Item
Notes:
Hit Points: 18
Resistances/Immunites:
Perception: +2 = - 1 Wis + 3 Prof + 0 Item
Senses: Darkvision
Class DC: 14 = 10 + 1 Key + 3 Prof + 0 Item
Speed: 25'
Movement Types/Notes:
[sblock=Strikes]
Melee Strikes
Dagger +6 = + 3 Dex + 3 Prof + Item, Damage 1d4 P + 1 Str + 0 Spec
- Agile, Finesse, Thrown 10 ft., Versatile S
Ranged Strikes
Crossbow +0 = + 3 Dex + 3 Prof + Item, Damage 1d8 P + 0 Spec
- 120 ft., Reload 1
Weapon Proficienies
Club, Crossbow, Dagger, Heavy Crossbow, Staff: Trained
Unarmed: Trained
[/sblock]
[sblock=Skills]
Code:
Skills
Acrobatics +3 = + 3 Dex + 0 Prof + 0 Item
Arcana +4 = + 1 Int + 3 Prof + 0 Item
Athletics +1 = + 1 Str + 0 Prof + 0 Item
Crafting +1 = + 1 Int + 0 Prof + 0 Item
Deception +6 = + 3 Cha + 3 Prof + 0 Item
Diplomacy +3 = + 3 Cha + 0 Prof + 0 Item
Intimidation +3 = + 3 Cha + 0 Prof + 0 Item
(Games) Lore +4 = + 1 Int + 3 Prof + 0 Item
(Goblin) L +4 = + 1 Int + 3 Prof + 0 Item
Medicine -1 = - 1 Wis + 0 Prof + 0 Item
Nature -1 = - 1 Wis + 0 Prof + 0 Item
Occultism +1 = + 1 Int + 0 Prof + 0 Item
Performance +3 = + 3 Cha + 0 Prof + 0 Item
Religion -1 = - 1 Wis + 0 Prof + 0 Item
Society +1 = + 1 Int + 0 Prof + 0 Item
Stealth +6 = + 3 Dex + 3 Prof + 0 Item
Survival -1 = - 1 Wis + 0 Prof + 0 Item
Thievery +6 = + 3 Dex + 3 Prof + 0 Item
Languages: Common, Goblin, Halfling
[/sblock]
[sblock=Feats & Abilities]
Ancestry Feats/Abilities
Heritage 1st: Unbreakable
Feat 1st: Goblin Scuttle
Feat 5th:
Skill Feats
Background: Lie To Me
2nd:
General Feats
3rd:
Class Feats/Abilities
Feature 1st: Universalist School/Widen Spell
Feature 1st: Arcane Bond
Feature 1st: Spell Substitution Thesis
Feat 1st: Reach Spell
Feat 2nd:
Feature 3rd:
Bonus Feats
[/sblock]
[sblock=Wealth]
Inventory
Code:
Worn Inv Blk
Explorer's Clothing 0
20 Bolts 2L
Dagger L
Sheath 0
Component Pouch L
Satchel 0
Belt Pouch 0
Belt Pouch 0
Bandolier 0
Readied
Crossbow 1
Other
Spellbook (Bonded) 1
Writing Set L
Thieves' Tools L
Minor Healing Potion 0
Bulk 2 6L, Encumbered 6 = 5 + 1 Str, Maximum 11 = 10 + 1 Str
40 CP, 23 SP, 0 GP, 0 PP
[/sblock]
[sblock=Description]
Ethnicty:
Nationality:
Birthplace:
Age:
Gender/Pronouns: Male
Height:
Weight:
Personality
Attitude:
Beliefs:
Likes:
Dislikes:
Catchphrases:
[/sblock]
[sblock=Actions]
Actions/Activities
Cast A Spell (Material) Manipulate
Cast A Spell (Somatic) Manipulate
Cast A Spell (Verbal) Concentrate
Cast A Spell (Concentrate) Manipulate
Sustain A Spell > Concentrate
- Requirement You have at least one spell active with a sustained duration, and you are not fatigued.
- Choose spell with a sustained duration you have in effect. Duration of spell continues until the end of your next turn.
Free Actions/Reactions
Drain Bonded Item <> Arcane, Wizard
- Requirement You haven't acted yet on your turn.
- During your turn, you gain ability to cast one spell you prepared today and already cast, without spending a spell slot.
[/sblock]
[sblock=Spells]
Spell Attack: +4 = + 1 Key + 3 Prof
Spell DC: 14 = 10 + 1 Key + 3 Prof
Cantrip Level: 1
Spell Slots Per Day: 1 - 2, 2 - 0
Cantrips
Dancing Lights >> S/V, Sustained
Detect Magic >> S/V
Ghost Sound >> S/V, Sustained
Light >> S/V
Mage Hand >> S/V, Sustained
Message >> S/V
Prestidigitation >> S/V, Sustained
Read Aura >> S/V
Shield > V
Sigil >> S/V
Spells
Mage Armour >> S/V
Magic Missile > to >>> S/V
Magic Weapon >> S/V
Pest Form >> S/V, Polymorph
Summon Animal >>> M/S/V, Sustained
True Strike > V
[/sblock]