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So... Do Summoned Creatures Suck?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5631032" data-attributes="member: 82106"><p>Summons CAN be excellent value in general. They are one of those things though that are somewhat situational, kind of need to be buffed some, and how good they are depends a good bit on how the DM interprets certain parts of the rules. </p><p></p><p>Used purely as combatants they are usually a bit marginal, but it really depends. When you need a blocker or have a summons that can do some special stuff like fly or OA then they can be good. They can flank too, which can be handy, and sometimes summoning one in a hard to get to spot is useful.</p><p></p><p>They also have non-combat applicability as they can set of traps, etc. Here's where the DM comes in because it REALLY isn't clear what sorts of things they can do. I mean a summons is a creature of some kind, but if you strictly interpret the rules it can do only a VERY limited amount of stuff that happens to be mentioned in the keyword description or the stat block. If the DM is going to be super literalist then they get less valuable, but if the summons can do ordinary things that a normal creature could do, like carry things, talk, etc. then it is more handy.</p><p></p><p>Being able to have one all day makes them more flexible too. They could be really handy when exploring for instance.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5631032, member: 82106"] Summons CAN be excellent value in general. They are one of those things though that are somewhat situational, kind of need to be buffed some, and how good they are depends a good bit on how the DM interprets certain parts of the rules. Used purely as combatants they are usually a bit marginal, but it really depends. When you need a blocker or have a summons that can do some special stuff like fly or OA then they can be good. They can flank too, which can be handy, and sometimes summoning one in a hard to get to spot is useful. They also have non-combat applicability as they can set of traps, etc. Here's where the DM comes in because it REALLY isn't clear what sorts of things they can do. I mean a summons is a creature of some kind, but if you strictly interpret the rules it can do only a VERY limited amount of stuff that happens to be mentioned in the keyword description or the stat block. If the DM is going to be super literalist then they get less valuable, but if the summons can do ordinary things that a normal creature could do, like carry things, talk, etc. then it is more handy. Being able to have one all day makes them more flexible too. They could be really handy when exploring for instance. [/QUOTE]
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So... Do Summoned Creatures Suck?
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