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So How Does Your Group Distribute Treasure?

rvalle

First Post
Vraille Darkfang said:
Need Before Greed.
I've played in that stupid "Make sure everyone gets an equal GP value share." Otherwise known as "Since you sold the cool thingy I gave you 5 sessions ago, You die now" Or "Let's spend the next 5 hours trying to calculate how much everyone gets and what each item is worth & how the players can morgage their sould to get the one +3 item. NEVER. EVER. AGAIN!

Wow. Our game didn't go anything like that.

There was LESS incentive to sell things as it would hurt your ability to get something else later on.

It took about 5 min to add up the cost and divide by x... not 5 hours.

The added book keeping as about as much as it already took to keep track of exp and gold. Not that big a deal.

And it was fair. "Need" and "want" is many times crossed and too many items are good for everyone.

Its not like we suddenly became 'non-party' oriented or anything. If an item came alone that was clearly good for one character that character would get it (if he wanted it). No one else would take it and sell it as then they would have less MP's later when it was their turn to get something they really wanted.

We also used them to trade. As in "I'll give you 2000 gp's and 2000 MP's for those magic boots".

rv
 

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Warbringer

Explorer
Need based.

After that characters (not players) tend to suggest why they should have a specific item. Then dice off, rest in common pool.

Don't worry about the greed aspect, its real easy to lift treasure of a greedy dead character you "faked" casting protection from fire on. ... yes, for real :D
 

Steverooo

First Post
In the next-to-last group I gamed with, there was no magical (and very little non-magical) treasure, and the party didn't really work together, at all. Money was a problem.

In the last group I played with, I raised the question as soon as we were gathering the items. We talked, and worked out a system, which the Half-Orc Cleric of Gruumsh said was "too complicated". I freely passed around the items that I'd found, including giving away the knowledge that the troll's bracers resized to fit me, when I tried them on. I asked the party if anyone could use the Wand of Fireballs that he'd been using on us. No one but (possibly) me could, so I kept that.

I was much chagrinned to learn that both the Fighter and Paladin were competing with my PC for any magical light armour (all I was proficient with), and the Half-Orc's trying to "secretly" cast Detect Magic on the troll's bow, which I was holding, so while we were packing up the treasure and giving the bag to the Paladin, my Rogue palmed a large gem, just in case.

To show good faith, he let the Fighter take the Bracers, and when the Half-Orc asked if he could "see" the bow, my PC asked him "You mean the magical one, that you weren't planning on telling us about?", but let him see it...

When we got to where we were headed, we were SUPPOSED to get all items appraised and/or identified, but when my PC asked the Half-Orc for the bow back, he refused... So my Rogue lifted it off him, without his even noticing. Later, he returned, and attacked my PC (despite the fact that the treasure hadn't been divided up, yet, according to the agreement that we had ALL made)!

In the end, I left the party, letting the GM decide what to do with the gem and wand (I don't believe he gave it to them), and the game soon folded. Nowadays, I demand a written agreement, worked out in advance of joining an adveturing party. "Adventurer Contracts" solve a lot of conflicts, if your group has them. If not, any method you all agree to (supposing none of your PLAYERS are Chaotic!) will work for you.
 

shadowthorn

First Post
No one seems to have mentioned the method that my primary group uses. First session, we all dice off to determine a picking order. We go down the list, each picking an item that is now ours - we can sell it, use it, do whatever with it. If there are more items than characters, then we go back up the list starting from the bottom. We repeat this process until all desired items are gone. What's left is sold and divvied up equally. Next session, the person who was first moves to last, and everyone else advances up one spot. This way, we each get a shot at being first, the last person gets to pick twice in a row, and everyone seems happy.

I've tried the "need before greed" approach, but that can break down when there are too many items that everyone can use. I've also tried the "calculate the gp value of everything and then you buy it, keeping everyone at the same gp level", and that falls apart when you find something really powerful - that character will be in debt to the group forever.
 

IcyCool

First Post
I give you "The Circle Charter." And yes, they actually use this. Each character actually keeps a copy on them.

There are currently 3 Circle members left, out of a group of 7 (there were 4, but the Paladin was snipped in half by the Sinmaker).

------------------------------
The Circle Official Charter



This document declares that Kallus Tharindaar, Kale Quinn, Dagany, and Rithen, hereafter referred to as The Circle, intend to form an adventuring group with the following regulations and conditions.



I. Mission Statement: The goal of the Circle is to further good, righteousness, understanding, and truth wherever they go; to uncover hidden knowledge and secrets; to benefit the world by ridding it of evil and injustice; and to benefit the members by increasing their knowledge, understanding, and personal power.



II. Behavior: Circle members should at all times accord themselves as Circle representatives.

a. Personal conduct: Members of the circle should at all times try to fulfill the mission of the circle (see section I) while not neglecting any portion of the mission statement.

b. Treatment of foes: Noncombatant foes are to be treated with respect. They should not be injured and be allowed as much freedom as is reasonable. Combatant foes are to be dealt with quickly and harshly with the following exceptions. Combatant foes who are charmed, being blackmailed, or similarly negatively influenced should be injured as little as is feasible. Foes who are to be captured should be captured alive if at all possible. Foes with vital information should be imprisoned for questioning. Combatant foes that cease fighting, beg for mercy, or otherwise display a willingness for surrender should be treated as noncombatant foes.



III. Activities: all members must approve All Circle activities. Activities that do not include all circle members are not considered official Circle events.



IV. Funds:

a. Collection: All rewards, loot, earnings, etc collected on circle events are property of The Circle. Anyone not turning over acquired valuables to the circle forfeits there share of rewards from that circle event and is subject to disciplinary action (See Section VI Discipline).

b. Dispersement: At the conclusion of each circle event, items collected by the circle will be valued and sold. Circle members have the first option to purchase equipment from the circle at sale price. If two members wish the same item, they may bid on it. Twenty percent of Circle earnings are kept by the circle for group expenditures. The remaining eighty percent is to be evenly distributed among Circle members. Once money has been given to circle members, they are free to use it as they see fit (see section II Behavior).

c. Expenditures: Circle funds are to be spent on items which include, but are not limited to, healing items, food and lodging on Circle activities, magic item identification, revivication, and Circle social events. Circle money may be used for any purpose with a unanimous consent of Circle members.

d. Loans: Group members may borrow from the Circle with consent of all other circle members. The full amount of the loan is to be repaid in no more than one year, with a minimum payment of ten percent per month. Any late payments are subject to a fee of five percent of the remaining balance, which is added to the total owed.



V. Membership:

a. Rights and Privileges: Full members are entitled to a vote in all Circle decisions, are entitled to use of Circle-owned items, have their expenses paid on Circle activities, and receive a share of all wealth collected in Circle activities. Probationary members are allowed the use of Circle items and have their expenses paid by the Circle on Circle activities.

b. Changing Members:

1. New Members: New members may join the circle for a probationary period of one month containing at least one activity. If during that month, the probationary member breaks any of the charters rules, that individual is ejected from the Circle and may not attempt re-entry for one year. After this month probationary period, a probationary member may become a full member with a unanimous vote of the remaining members.

2. Removing Members: Current Members who have violated the charter may be removed from the Circle by a unanimous vote of all other members. VI. Discipline: An initial violation of the Circle's charter puts a current member into a six-month probationary period. If another infraction occurs during this period, the member may be voted out by the remaining members. If the member is not voted out, he is returned to probationary member status. See section V Membership for details on probationary members



---

Addendum 1 - Circle Participants and Hirelings





I. Membership: Pertaining to those persons who wish to participate in Circle events but do not seek circle membership, certain compensations should be provided. This compensation does not apply to personal retainers of circle members, probationary members, or other Circle participants as personal retainers must be provided for by their retainees. Due to the varied levels of interest and participation, this compensation will be varied. Unanimous Circle consent must be received for any person to become a circle Participant.

a. Those persons who wish only to provide a one-time service should be compensated in a fashion agreed upon by all Circle members, but it is not to be less than would be polite and appropriate for the services provided. These persons have no official association with the Circle

b. Those persons wishing to provide ongoing services to the Circle that do not endanger themselves should be provided compensation under the following scale. These persons are considered Circle hirelings

1. Unskilled labor - 1 copper per day

2. Skilled labor - 1 silver per day

3. Specialized labor - 5 silver per day

Upon agreement by all circle members, this rate may be altered to suit special situations, but should not be less than would be polite and appropriate for the services provided.

c. Those persons wishing to engage in hazardous group activities shall be considered Participants. The following scale should be used for their compensation. Participants should begin at the first level of the scale and can move up the scale upon being involved in the Circle for one month, having participated in at least one Circle event, and receiving a unanimous consent of all group members to proceed to the next level.

1. 1 silver per day

2. 1 gold per day

3. 1/4 share of Circle activity profits - to be no less than 1 gold per day

4. 1/2 share of Circle activity profits - to be no less than 1 gold per day

5. 1 full share of Circle activity profits - to be no less than 1 gold per day

Participants of this caliber are also entitled to the benefits of probationary members. Participants of this caliber may become probationary members at any time of their choosing and are then subject to the benefits and restrictions of their new status.



II. Behavior: Circle hirelings and Participants are expected to adhere to the following behavioral standards.

a. Participants should behave in a generally good fashion.

b. Participants should adhere to local laws, regulations, and guidelines.

c. Participants should follow commands given by Circle members.

d. Participants are to follow Circle charter section II.b on the treatment of foes.

e. Participants are to follow Circle charter section IV.a on collection of funds.



III. Discipline: If at any time a hireling or Participant is decided to fail to adhere to a behavioral guidelines (see Addendum 1, section II) they will be subject to review by the Circle

a. Hirelings

1. With a majority vote of Circle members the hireling is ejected from service

2. With a unanimous vote of Circle members the hireling is ejected from service and may no longer associate with the Circle.

b. Participants

1. With a majority vote of Circle members, Participants are reduced to rank 1. Participants of rank 1 or lower are ejected from service.

2. With a unanimous vote of Circle members, Participants are ejected from service and may no longer associate with the Circle.



IV. Funds:

a. Circle equipment: After all Circle members have passed on the right to purchase loot, Circle Participants have next right to purchase, followed by Hirelings. Anyone of equal status contending over the purchase must bid as described in the Circle charter section IV.b

b. Dispersement:

1. Circle Hirelings are to be paid from the Circle funds.

2. Circle Participants payment is to be allocated as follows:

i. Fixed wages (rank 1-2, and rand 3+ when minimum payment is not met) is to be taken from the Circle fund.

ii. Shares are to be taken from the 80% divided among Circle members

c. Loans: Loans may be given to

1. Circle Members are no longer to be subject o minimum payments or interest on loans as long as the loan is repaid within the one-year limit. If a Circle member owes money after the one-year limit, they then become subject to disciplinary action (Circle charter section VI) and minimum payments and interest. The interest and payments apply only to the existing balance.

2. Circle Participants may take out loans from the Circle funds with the rules provided for Circle Members in the Circle charter section IV.d.
 

pntbllr

First Post
Herremann the Wise said:
For example, imagine your group has just found a Ring of Protection +4. Who gets it and how do you work this out? I'd appreciate any ideas at the moment.


I let my players role-play it out. If its going to be a problem I'll make it go away (blow up, disapear, stolen, etc.)
 

sniffles

First Post
I must belong to the most socialistic gaming group ever. ;)
We have a sort of "need before greed" system. No one in the group tends to pick out an item and yell "dibs!". Usually items get assigned to someone on the basis of a group consensus that that PC would be the best suited to use the item in question. Sometimes even when a player or PC would really like a particular object, they don't speak up and someone else ends up with it. No one wants to start a fight over imaginary junk.
 

lukelightning

First Post
Heh heh...in my group it's simple: my rogue/fighter/master thrower gets the most! And I don't even intend to! See, we divide cash and gems equally, and magic items to whomever needs them the most. Since my dude is the one who can best use most weapons we find (the other folks are druids, a cleric, and a sorceress), I get all the magic weapons, which I sell; a few +1 longswords here, a +1 mace there, and I've got waay more cash than anyone else.
 

Mark CMG

Creative Mountain Games
Herremann the Wise said:
So How Does Your Group Distribute Treasure?


At knife-point... :eek:


But really the group has to decide to either do it in-character, in which case there's nothing the DM can really do, or out-of-character, in which case I suggest rolling off for first pick of any actual items, and then making sure that everyone comes out equally when the group levels up, compensating anyone on the short end of the value stick once all earnings are totaled.
 

Depends on the PCs and the tone of the game. Sometimes, when we are playing high combat games, we adopt a community approach to treasure, dividing it up on a "best use" basis. Other times, we play it out in character. Good characters usually try to make sure the treasure is spread out fairly, while evil characters try to cheat, steal and lie about treasure.
 

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