gourdcaptain
First Post
Both my 4e groups have pretty much shot down the Magic Item rarity changes for one (Ironically, one DM thinks the new system is too much work). The difference between Essentials and something like Martial Power is its ripping up of numerous design concepts and subsystems of the game and replacing them either for the character and the game as a whole. If it was just new classes I wouldn't be nearly as dubious about it.
We do have a slayer in one group, and the player is pretty happy about it, but they're pretty much 95% of the time unable to contribute to the combat in any meaningful way besides damage, which is slightly irritating.
We do have a slayer in one group, and the player is pretty happy about it, but they're pretty much 95% of the time unable to contribute to the combat in any meaningful way besides damage, which is slightly irritating.