Ran it the other night for two players--one playing the fighter, the other playing the wizard (that's right--no healer!). I let them start out with a healer's kit and a supply of alcohol (because the fighter wanted to play an alcoholic bad-ass).
We didn't have much time to play, so they only had one encounter--a kobold scouting party outside of the entrance to their cave. Basic tactic was to get close enough to throw a rock with the light spell on it up to the kobolds (to mess with their light-sensitivity). I did, unfortunately, forget that the kobolds got advantage when outnumbering, which would have canceled out the disadvantage from the light.
Even so, it was a lot of fun. The fighter spammed his reaper-feat and the wizard spammed magic missile, but it was by no means an immediate win--especially as three of the original six kobolds fled back inside to get reinforcements, which showed up (8 of them), while the PCs were doing good cop/bad cop on the kobold they had captured (when the reinforcements showed up, bad cop (the fighter, of course) killed the kobold.
Then, the wizard, down to 6 hitpoints, retreated to a safe magic-missile distance, cast light on the dwarf's axe, and played artillery support while the dwarf rushed the kobolds to distract (and kill) them. Three got away and fled into the cave. The fighter was wise enough not to pursue them.
We did notice an interesting exploit. Against low-hit point opponents, there is no drawback, whatsoever to being intoxicated for either the fighter or the wizard. I expect they will both drink up before delving into the cave.
I have decided that one potent drink's effects will last an hour, so if they think to use this exploit, they will run the risk of coming across fiercer enemies while drunk.
All that said, we were all in agreement. This game was fun! The fighter and the wizard both (but especially the fighter) were giving the ability/skill checks a workout and the fighter definitely did not feel boring.