Historic- The Circle of the Beast: A subclass to give the druid an animal buddy as a class feature. The Ranger has one. The druid could get one with the caster and pet image and not the warrior and pet format. Focusing on buffing the beast with magic.
Another Class- The Circle of the Shaman: A subclass based on the Golden Khan shaman, the Spirit shaman, and the 4e Shaman. The druid could gain the company of a spirit guide or companion and focus of spiritually magic.
Other Media- The Circle of the Sun: A subclass which represents the druids found in many video game rpgs. Focusing heavily on damage, rooting, and healing magics and not one versatility or melee combat. Displaying the vitality and wrath of the Sun.
So what are your thoughts on the druid's other ways of being? Am I off the mark on my ideas?
I wouldn't be particularly interested in any of the above, except maybe the Shaman (but I am not fully bought into the idea that is should be a type of Druid...), but that's just me, strongly opposing pet-based characters, and having had enough of blasters.
But overall I agree there is still plenty of room for Druid subclasses.
Personally I'd like to see the following being developed:
- a "beastmaster" Druid, but not in the sense of having a personal pet, instead in the sense of being a master of befriending, controlling, summoning, and generally interacting with animals
- a "plantmaster" Druid (despite the similar concept name, totally different from the previous) who would be focused on battlefield control through spells that animate & control plants, as well as capable of using plants for creating potions and charms, and possibly wildshape into plant creatures
- a "weather" Druid, self-explanatory
- a "star" Druid, representing some ancient arcane art of "connecting the dots" of time and space, being able to communicate with the ancestors, predict or influence the future, know the destiny of people, maybe even time-travel in a limited way
- a "sea" Druid, but not merely as an additional option for land druids (Coast already covers druids with affinity to seas/oceans/lakes/rivers), instead a truly underwater druid, which I don't think would be fully covered by bonus spells; I'd expect this to have some at-will abilities to operate freely underwater (e.g. permanent Water Breathing, at-will Water Walk, swim speed etc.) as well as some new ideas for unique water-based abilities