I'm finally sinking my teeth into this class and I'm just trying to figure out what to do with the Summoner. The Eidolon is obvious, make a nasty critter that has lots of attacks and mauls things.
Aside from the Summoner standing around taking full round actions and spamming the field with more monsters, what else can you do with this guy? He's got a medium BAB, so it seems as if you could build up a magic buffed fighter, but is that really the way to go?
Say you get your Cha up to 20, that means you get 8 summon monster spells per day. If you assume that there are 4 encounters a day, and each encounter is roughly 5 rounds long, then you've got two summons per encounter per day.
Now the extended duration of the summoned monsters is great, you can from time to time be able to cast it prior to the encounter, perhaps before he head into a dangerous area you could cast it, send in the monster to aggro the encounter and then let the party jump into the fray.
With the 20 charisma, I could see starting with an ok strength, perhaps 14, and then building up a fighter type with 3 spells per day to start. That means that for most of the encounters each day you could enlarge person yourself and then armed with a long spear and spiked gauntlets just poke away at things while the Eidolon is running around clawing and biting things.
So an encounter would roll out as:
hopefully pre-cast at least one summon monster, send ahead to trigger traps and aggro encounter...
Round 1: Once the encounter begins you send the Eidolon to go maul something while you kick off a second summons.
Round 2: Plop the second summoned creature in a good spot, then cast enlarge person.
Round 3: Poke things with long spear
Round 4: Poke again...
Round 5: Poke again...
rinse and repeat for the day.
What else?
I guess ultimately what I'm trying to figure out is what feats to take and ultimately what stat to dump.
Aside from the Summoner standing around taking full round actions and spamming the field with more monsters, what else can you do with this guy? He's got a medium BAB, so it seems as if you could build up a magic buffed fighter, but is that really the way to go?
Say you get your Cha up to 20, that means you get 8 summon monster spells per day. If you assume that there are 4 encounters a day, and each encounter is roughly 5 rounds long, then you've got two summons per encounter per day.
Now the extended duration of the summoned monsters is great, you can from time to time be able to cast it prior to the encounter, perhaps before he head into a dangerous area you could cast it, send in the monster to aggro the encounter and then let the party jump into the fray.
With the 20 charisma, I could see starting with an ok strength, perhaps 14, and then building up a fighter type with 3 spells per day to start. That means that for most of the encounters each day you could enlarge person yourself and then armed with a long spear and spiked gauntlets just poke away at things while the Eidolon is running around clawing and biting things.
So an encounter would roll out as:
hopefully pre-cast at least one summon monster, send ahead to trigger traps and aggro encounter...
Round 1: Once the encounter begins you send the Eidolon to go maul something while you kick off a second summons.
Round 2: Plop the second summoned creature in a good spot, then cast enlarge person.
Round 3: Poke things with long spear
Round 4: Poke again...
Round 5: Poke again...
rinse and repeat for the day.
What else?
I guess ultimately what I'm trying to figure out is what feats to take and ultimately what stat to dump.