pickin_grinnin
Explorer
Any game I run (in any system) has a mix of combat, puzzles, social scenarios, etc. to give all character types a chance to "shine." Even when it comes to combat, it's not all about one big battle each time, or even just about foes who can be taken down with brawn and weaponry.
If characters are unbalanced, I find a way to balance them, often via the type of encounters they have during the game. I don't let power levels yank me around by the nose.
If characters are unbalanced, I find a way to balance them, often via the type of encounters they have during the game. I don't let power levels yank me around by the nose.