This is actually getting to be hilarious. Some people just will not admit when they are wrong.
This is actually getting to be hilarious. Some people just will not admit when they are wrong.
Actually your entire argument is fundamentally based upon a completely bizarre notation on how the English language works. You can't just up and stamp your feet saying that the definition of the word is incorrect when the game designers correctly defined it within the context of the game. That is what jargon is.That's me to a "t" - oblivious to the use of language and devoid any understanding of game design. Quite perceptive of you.
Actually your entire argument is fundamentally based upon a completely bizarre notation on how the English language works. You can't just up and stamp your feet saying that the definition of the word is incorrect when the game designers correctly defined it within the context of the game. That is what jargon is.
Hit point loss in 4e is not defined in terms of injury at all. It is defined in terms of verve, skill and the capacity to endure and persevere (PHB p 293):Hit points (hp) measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character’s skill, luck, and resolve - all the factors that combine to help you stay alive in a combat situation.
4e Compendium said:HIT POINTS:
Over the course of a battle, adventurers and monsters take damage from attacks. Hit points measure the ability of a creature to stand up to punishment, turn deadly strikes into glancing blows, and stay on its feet throughout a battle. Hit points represent more than physical endurance. They represent your character’s skill, luck, and resolve - all the factors that combine to help you stay alive in a combat situation...
Hit Points
Damage reduces hit points.
Please stop trying to hide behind edition warring because quite honestly this has nothing to do with it and more has to do with how stunningly inane your argument it. Care to explain to me why you conveniently ignored the definition of regeneration that includes growing limbs and organs back? Its an equally common and valid definition.I'm not sure why you are still trying to argue with me? Didn't I already admit you had me pegged? My antiquated idea of words conveying a meaning within a historical context of usage apparently has no place in the brave new world of innovative WotC designmanship and I conceded defeat before the stalwart fans and defenders of 4e, that game to end all games. Sadly, I will have to consign myself to a future of being passe: playing lesser, quainter games, games more appropriate to my stale, antedeluvian notions.
Please stop trying to hide behind edition warring because quite honestly this has nothing to do with it and more has to do with how stunningly inane your argument it. Care to explain to me why you conveniently ignored the definition of regeneration that includes growing limbs and organs back? Its an equally common and valid definition.
Citing a dictionary when it comes to jargon is a clear cut case that you have no clue what you are talking about.I might humbly, however, if I may be pardoned the presumption of bespeaking my betters, point out that the definitions offered in post 619 might be construed as acknowledging that which I am accused of ignoring. I am sure that it is the merest of oversights on your part.
Citing a dictionary when it comes to jargon is a clear cut case that you have no clue what you are talking about.
I might humbly, however, if I may be pardoned the presumption of bespeaking my betters, point out that the definitions offered in post 619 might be construed as acknowledging that which I am accused of ignoring. I am sure that it is the merest of oversights on your part.
1
a : to subject to spiritual regeneration
b : to change radically and for the better
2
a : to generate or produce anew; especially : to replace (a body part) by a new growth of tissue
b : to produce again chemically sometimes in a physically changed form
3
: to restore to original strength or properties
I thought I had been perfectly clear before.
If I personally was designing a game, and I included a power called regeneration and it applied in any fashion to a persons health, then I would most certainly be cognizant of the fact that "flesh knitting itself back together" is the basic idea the word conveys; it is the most natural understanding of the word in the context of the body.
To the immediate point, arguing that a power which grants regeneration does not actually give you regeneration, is simply being contentious. Moreover, it assumes the authors were somewhat incompetent in their use of words. I may not play 4e, but I will grant the designers the benefit of the doubt as to the fact they were not incompetent word-smiths.