Betote
First Post
Wait.
From what I understand, Tomb of Horrors was basically 'Pick right or Left. You picked left? You die. You picked right? Okay. Pick right or left. You picked right? You die. You picked Left? Okay, on to the next coin flip..."
Simply put the deathtraps were rather instantaneous. Doesn't seem to be in line with 4e's philosophy, given they nixed the save or dies.
Exactly my thoughts. I even recall (not sure if correctly) one of the preview articles for 4e putting Tomb of Horrors as the example of everything that was wrong from previous D&D editions.
Not sure how will Tomb of Horrors be under 4e's design philosophy, but it will definitely be something. Good or bad, that's not sure.