The BESM thread has me wondering: what actually makes for an "anime" rpg. Anime is an... "overgenre" (?) of a variety of genres. We have Ghost in the Shell, Inuyasha, Kiki's Delivery Service, Dirty Pair, Grave of the Fireflies... this stuff is all over the place. What unites them are their country of origin and certain visual stylistic conventions.
But that's the thing: this is America/Blighty/Oz etc., not Japan (for most of us). And role playing games are anything but visual. So how do you actually have an anime game?
That's the question: what does it mean for a role playing game to be an "anime" role playing game, and especially what type of play experience specifically must it deliver?
But that's the thing: this is America/Blighty/Oz etc., not Japan (for most of us). And role playing games are anything but visual. So how do you actually have an anime game?
That's the question: what does it mean for a role playing game to be an "anime" role playing game, and especially what type of play experience specifically must it deliver?