Incenjucar
Legend
Controllers also reshape the battlefield using a variety of walls and zones.
So pretty much a Controller should be able to do those three things, but in my view, a controller should first be able to deal with minions; while fighters and defenders seem like the logical choice against minions, they at best can take out 6 if they have a close burst power; a wizard or hunter has an at-will that will take out 9. Second actually control and shape the battlefield; changing terrain, adding hindering terrain, or damaging effects that sit there. Finally three, Target Action Denial; these are control effects that act like buffs for the party, since debuffed monsters effectively give the party buffs to hit/damage and efficiency.
I'm going to disagree a little bit here. First, a close burst 1 power can theoretically kill 8 minions, not 6 (just theoretically, but it COULD happen).
Second, I agree that "reshaping the battlefield" is on the controller menu, but I wouldn't say that's their "thing". As you said, it tends to happen mostly with daily powers.
Yes, Wizard daily powers are awe-inspiring and impressive, but if they can only do it once a day it's hard to say "that's their thing". I stand by the assertion that a controller's "thing" is dealing area of effect damage and imposing negative conditions on enemies. Awesome zones that reshape the battlefield are on the list, but not at the "simple" level that the OP is looking for, in my opinion.
I ask because I'm whipping up a simple 4e lite game to introduce a friend to the game. And when I say simple, I mean simple. It's going to be: pick a race, a class, a couple skills, assign abilities and then play. The classes are really simple too; each one is just a combination of a power source and a role. No choosing powers (at least to start), no minor extras like prime shot. Just proficiencies, hit points and a role-oriented gimmick. (Extra damage dice for strikers, etc.)
Anyway, I need a strong controller gimmick that's independent of class powers. I was thinking of "-2 attack penalty to an enemy you hit". (1/turn? 1/encounter?) But I dunno -- I don't feel like I really grok controllers.
Not directly directed at you, but I think the roles could be even clearer. As it is, though, they sort of bleed into each other.Strikers direct damage to specific enemies.
Defenders redirect damage to themselves.
Leaders make their allies better.
Controllers make their foes worse.