IIRC, 'Dungeoncraft' by Ray Winninger demands that every campaign setting have it's point (or points) of distinction, so that it has a hook that will draw the players into the setting.
So, a good hook might be that dwarves have subjugated all other races and rule them with an oppressive totalitarian regime, or that the world consists of islands floating in space, or that dinosaurs still exist, etcetera etcetera.
What is YOUR world's hook? What makes it different? And what separates a good hook from a not-so-good one?
So, a good hook might be that dwarves have subjugated all other races and rule them with an oppressive totalitarian regime, or that the world consists of islands floating in space, or that dinosaurs still exist, etcetera etcetera.
What is YOUR world's hook? What makes it different? And what separates a good hook from a not-so-good one?