Kae'Yoss said:Yeah! And those stupid combat rules! When I play, I just think about the character, then the monster, and then figure out by myself how likely it is for the character to succeed in his attack. He then rolls a percentile die, and if his percentage succeeds the percentile chance I came up with, he hits.
I never buy roleplaying rulebooks, and I think everyone who does is an amateur. If I can do complicated calculations in my head and quantify the virtues of fictional entities, why would anyone need books telling them how combat worked?
So true, so true. As Gary once said...
Gygax said:The secret we should never let the gamemasters know is that they don't need any rules.
It is quite liberating when you go free-form & realize that you really don't need all those rules. Free-form combat--which at its best tends to be more like Fudge story-element combat--can be a particularly refreshing change from the typical round-by-round resolution.
Kae'Yoss said:Yeah. I always wonder why people so often begrudge people playing characters with mental abilities greater than their own.
If that's what I saw happen, I wouldn't. All too often "mental" skills (or nigh any skills outside of combat) have made the PCs seem less competent than they should be rather than more competent than the players. I'm hoping that 4e treating such skills more like combat will help me correct that.