Hello everybody.
Soon I'll be running a short solo adventure for a 10th level sorcerer. He is currently in the mage's guild of a metropolis and I would like to have the adventure mostly in the mage’s guild and maybe a bit in the city around it. This is part of an ongoing campaign with more than one character.
Any ideas anyone might have are welcome, since I’m not really sure what to do.
I would also like to use the opportunity to teach the player more about the rules and, more specifically, about her character's abilities and spells.
If anyone has advice one how I should do it, what kind of situations I should create and what challenges to put before her character, that would be great.
This is the character:
Gnome, male, sorcerer 10, CN
Feats: craft wondrous items, craft wand, spell penetration, still spell
Skills (only ones with high ranks): concentration, bluff, knowledge (arcane), spellcraft
Spells (not including 0th level): magic missile, shield, mage armor, enlarge person, expeditious retreat, identify, scorching ray, rope trick, see invisibility, spectral hand, fireball, vampiric touch, dispel magic, dimension door, assay resistance, telekinesis
Thanks in advance.
Soon I'll be running a short solo adventure for a 10th level sorcerer. He is currently in the mage's guild of a metropolis and I would like to have the adventure mostly in the mage’s guild and maybe a bit in the city around it. This is part of an ongoing campaign with more than one character.
Any ideas anyone might have are welcome, since I’m not really sure what to do.
I would also like to use the opportunity to teach the player more about the rules and, more specifically, about her character's abilities and spells.
If anyone has advice one how I should do it, what kind of situations I should create and what challenges to put before her character, that would be great.
This is the character:
Gnome, male, sorcerer 10, CN
Feats: craft wondrous items, craft wand, spell penetration, still spell
Skills (only ones with high ranks): concentration, bluff, knowledge (arcane), spellcraft
Spells (not including 0th level): magic missile, shield, mage armor, enlarge person, expeditious retreat, identify, scorching ray, rope trick, see invisibility, spectral hand, fireball, vampiric touch, dispel magic, dimension door, assay resistance, telekinesis
Thanks in advance.