pdzoch
Explorer
I believe the specific issue being discussed is the "turn" concept. Everything stops, Barbarian does stuff, Everything stops, Fighter does stuff, Everything stops, etc. OP wants a more fluid handling of the order, I think, with the turns essentially intermingled into one mess of a combat, as it should rightly be.
o.k. I see. I've seen one DM use a narrative combat style where all the players sort of narrated what they were doing at the same time. The group was used to that style so they did not talk over each other much. I think it would work better with a theater of the mind style game. The DM only had one primary monster (there may have then one or two other minions in the mix), so I suppose it was easy for him to keep track of everything.
I'm not sure that is in my skill set, especially as I often have large encounters with many monsters. There is some artificiality to the set turn sequence, but it helps keep track of everything.
For a while, I did employ a "advantage" or "+2 bonus" for players who immediately began their turn when it was their turn to keep the game moving.
I think I'd be happy with ONLY the minor pause between characters in a turn. I always have one player in EVERY turn who seems to have wondered off for a bathroom break, a snack run, phone call, tend to a child or pet, etc.