I haven't been to this forum in forever so forgive me if someone has already started a large thread about this subject.
In my upcoming Fallen D&D game I plan on making BAB a skill. The character has a certain fighting style, and puts points into that. I am also using Ken Hood's d20 Martial Arts system. So I will also count the BAB skill as Technique.
This is how I think I will break down the class/cross-class of the skill.
Barbarian, Fighter, Monk, Paladin, Ranger: class skill
Bard, Cleric, Druid, Rogue: class skill, but maximum is the same as a cross-class
Sorcerer, Wizard: cross-class
I am also using Ken Hood's Grim-n-Gritty rules, so I think I will make defense a skill as well. I haven't put much thought into this yet.
So what things will I need to change? I think some classes will require more skill points so that they can retain their fighting prowess.
Some things that I will need to take into account is the higher starting attack bonus. This is actually not quite that big of a deal because the last time I used the d20 Martial Arts rules most fighter types had really high defense to the point where almost nothing could hit them.
Any thoughts?
-Joshua
omnia vincit amor
In my upcoming Fallen D&D game I plan on making BAB a skill. The character has a certain fighting style, and puts points into that. I am also using Ken Hood's d20 Martial Arts system. So I will also count the BAB skill as Technique.
This is how I think I will break down the class/cross-class of the skill.
Barbarian, Fighter, Monk, Paladin, Ranger: class skill
Bard, Cleric, Druid, Rogue: class skill, but maximum is the same as a cross-class
Sorcerer, Wizard: cross-class
I am also using Ken Hood's Grim-n-Gritty rules, so I think I will make defense a skill as well. I haven't put much thought into this yet.
So what things will I need to change? I think some classes will require more skill points so that they can retain their fighting prowess.
Some things that I will need to take into account is the higher starting attack bonus. This is actually not quite that big of a deal because the last time I used the d20 Martial Arts rules most fighter types had really high defense to the point where almost nothing could hit them.
Any thoughts?
-Joshua
omnia vincit amor