Argyle King
Legend
I've recently started to play in a Dragon Age campaign that a friend of mine is running. So far, the game is pretty easy to understand; there's not much to it. However, there are still some things I have questions about. I was hoping that someone more familiar with the game might be able to shed some light.
1) During character creation, do I need to be able to qualify for a talent to be able to choose it?
As far as I know, all of the classes give you a choice of talents to start with. I rolled rather poorly with my character and do not have the stats to qualify for the choices available, so I'm unsure what to do. In the current game, the GM has simply said I can ignore requirements for starting talents, but I don't see anything which says so. I'm certainly not looking a gift horse in the mouth, but I am also curious what I'm supposed to do after I've leveled up to a point where I'm require to choose something else, but do not qualify for the options.
2) What scale is the game on?
The game defines adjacent as being within 2 yards. Currently, the group is playing using the scale of 1 yard per hex. From the few sessions we've had, that seems to make things rather rough on melee focused characters since it increases the amount of enemies who can hit you; especially in situations where we'd normally attempt to bottleneck the enemy in a door or something similar. I'm unsure if we're doing this part right.
3) How balanced is the game at higher levels?
At first level, the member of the party who is a warrior using a two-handed weapon seemed to be killing everything. Now that we've gained a few levels, he seems to have hit a plateau when it comes to growth. Meanwhile, the mages of the party have gotten far stronger. I'm playing a rogue, and while I'm nowhere near (from what I can tell) as strong as the mages, I seem to have gotten a lot better over the last few levels while the warrior hasn't changed much. In particular, one of the issues I've noticed is that the warrior is gaining strength, but opponents are gaining more armor; many spells completely bypass armor and have effects even if the target resists.
4) Can disarm be used with ranged attacks?
Thus far, disarm seems like a ridiculously good stunt, and it only gets better if using it with a ranged attack. Being able to shoot an enemy's weapon several yards in any direction and force them to use unarmed attacks has made a few encounters seem far easier than it seems like they should have been; especially since I'm using a crossbow.
1) During character creation, do I need to be able to qualify for a talent to be able to choose it?
As far as I know, all of the classes give you a choice of talents to start with. I rolled rather poorly with my character and do not have the stats to qualify for the choices available, so I'm unsure what to do. In the current game, the GM has simply said I can ignore requirements for starting talents, but I don't see anything which says so. I'm certainly not looking a gift horse in the mouth, but I am also curious what I'm supposed to do after I've leveled up to a point where I'm require to choose something else, but do not qualify for the options.
2) What scale is the game on?
The game defines adjacent as being within 2 yards. Currently, the group is playing using the scale of 1 yard per hex. From the few sessions we've had, that seems to make things rather rough on melee focused characters since it increases the amount of enemies who can hit you; especially in situations where we'd normally attempt to bottleneck the enemy in a door or something similar. I'm unsure if we're doing this part right.
3) How balanced is the game at higher levels?
At first level, the member of the party who is a warrior using a two-handed weapon seemed to be killing everything. Now that we've gained a few levels, he seems to have hit a plateau when it comes to growth. Meanwhile, the mages of the party have gotten far stronger. I'm playing a rogue, and while I'm nowhere near (from what I can tell) as strong as the mages, I seem to have gotten a lot better over the last few levels while the warrior hasn't changed much. In particular, one of the issues I've noticed is that the warrior is gaining strength, but opponents are gaining more armor; many spells completely bypass armor and have effects even if the target resists.
4) Can disarm be used with ranged attacks?
Thus far, disarm seems like a ridiculously good stunt, and it only gets better if using it with a ranged attack. Being able to shoot an enemy's weapon several yards in any direction and force them to use unarmed attacks has made a few encounters seem far easier than it seems like they should have been; especially since I'm using a crossbow.