Yesterday I started reading 'Heroes of Shadow' and to my surprise found I really like the Executioner class. I understand I'm a bit late to the party since it's just a reprint of Dragon material.
Does anyone know if anything about the class was changed compared to the version presented in Dragon?
Since this is my first post-Essentials book I'm a bit unsure about a couple of things (apparently I should be since the back says 'For use with HotFL, HotFK, RC', none of which I own!):
1) On page 19 it introduces three new weapons. In the table under the heading of 'Props.' it gives a bunch of abbreviations that aren't explained anywhere: HC, S, LT, LM.
I assume these are 'high crit', 'small', 'light thrown', and 'load minor' respectively?
(It beats me why they felt they couldn't spend the space to write the properties out, given that they used a whopping nine pages to describe everything an Executioner gets at level 1!)
2) I understand you cannot swap out any powers that don't have a level in their heading (like 'Precision Dart' or 'Assassin's Strike' on page 21), but what about powers that do, like 'Untraceable Step', which is a Level 16 Utility power described on page 29?
The accompanying text doesn't say 'You gain a new assassin utility power of your level or lower' like it did at all the previous levels where you receive a Utility power.
(I'd really, really, really, like pick another one of the level 10 Utility powers: Having both 'Eyes Unseen' and 'Walk Through Shadow' strikes me as being essential)
3) Is there any way to get around these restrictions by Retraining? E.g. could I use retraining to replace 'Bola Takedown' (p.21) with 'Poisoned Dagger' (p.20)?
Or could I at least use Retraining to get rid of 'Untracable Step' for something more to my liking?
Some of the Executioner's powers make my monk go green with envy, e.g. 'Ghost of the Rooftops' (p.25) or 'Daring Escape' (p.28).
And what is it about those 'Death Attack' class features you get at level 3, 13, and 23?
They seem to replace the Encounter powers 'classic' classes would get,but this ability strikes me as being _a lot_ more powerful. It equates to dealing 2, 4, or 6 additional dice of damage whenever it is triggered. Encounter powers typically add one or two dice at most.
Why would I ever play another striker again?!
Does anyone know if anything about the class was changed compared to the version presented in Dragon?
Since this is my first post-Essentials book I'm a bit unsure about a couple of things (apparently I should be since the back says 'For use with HotFL, HotFK, RC', none of which I own!):
1) On page 19 it introduces three new weapons. In the table under the heading of 'Props.' it gives a bunch of abbreviations that aren't explained anywhere: HC, S, LT, LM.
I assume these are 'high crit', 'small', 'light thrown', and 'load minor' respectively?
(It beats me why they felt they couldn't spend the space to write the properties out, given that they used a whopping nine pages to describe everything an Executioner gets at level 1!)
2) I understand you cannot swap out any powers that don't have a level in their heading (like 'Precision Dart' or 'Assassin's Strike' on page 21), but what about powers that do, like 'Untraceable Step', which is a Level 16 Utility power described on page 29?
The accompanying text doesn't say 'You gain a new assassin utility power of your level or lower' like it did at all the previous levels where you receive a Utility power.
(I'd really, really, really, like pick another one of the level 10 Utility powers: Having both 'Eyes Unseen' and 'Walk Through Shadow' strikes me as being essential)
3) Is there any way to get around these restrictions by Retraining? E.g. could I use retraining to replace 'Bola Takedown' (p.21) with 'Poisoned Dagger' (p.20)?
Or could I at least use Retraining to get rid of 'Untracable Step' for something more to my liking?
Some of the Executioner's powers make my monk go green with envy, e.g. 'Ghost of the Rooftops' (p.25) or 'Daring Escape' (p.28).
And what is it about those 'Death Attack' class features you get at level 3, 13, and 23?
They seem to replace the Encounter powers 'classic' classes would get,but this ability strikes me as being _a lot_ more powerful. It equates to dealing 2, 4, or 6 additional dice of damage whenever it is triggered. Encounter powers typically add one or two dice at most.
Why would I ever play another striker again?!