Scribble
First Post
I care because the base rules color the options added on. 4E was built on a chassis that was designed to have infinite amounts of powers, feats, ect. added onto it, and wore the added weight well. Then we get to community arguments about which way to play 5E is 'right'. The core philosophy of the game matters.
I'm just going to disagree with you there. If I can bolt on these "modules" and end up with the game I want to play, I'm not going to argue against there being another way for people to play the game.
I think above all else that's the biggest failure 3e and 4e "created."
They kind of ushered in a "this is how the game is played, everything else isn't TRUE D&D" attitude it seems.
I REALLY hope personally that 5e is modular enough that it can bring back what I loved about AD&D... That there were countless different ways to play the game... The only problem was how chaotic it all was... If they can create that same feeling (the game is yours) without the chaos... I will be happy, and who the frack cares about the core.