Janaxstrus
First Post
Yeah, I'm not sure "power source" ever took off in 4e. Like someone had an idea, and then it just fell down on execution (I'm guessing because everyone but that person ignored it). The funny part is, I think it was them trying to inject setting fluff into it, instead of rules-ish - there's some real story around Primal.
Anyhow, re: Arcanoloths - That's a decent example of a creature that should generally have "wizard" casting or whatever. But at the same time, I don't want the system to require using the PC character creation system to use them, except when I choose to do so. I want the ability to lay a "wizard" template or whatever on a monster, or just selectively swap a few spells, but I don't want the PCs in a planescape game to "go off rails" and I suddenly need an Arcanoloth and I need to call a 30 minute pause so I can fill out his spellbook
I want my monsters obeying the same rules of magic as pcs. Thats why they are rules.
I want the monsters to have stats and mean the same as.pcs as well.
Basically monsters and pcs should follow the same rules in general