isoChron
First Post
Thank you all so far.
I should have known that this discussion appeared in the past.
The argument of "silence" won't let [sonic] pass is significant.
But what is [sonic] damage ??? Sonic as the spectrum from 20Hz to 20.000Hz like we (humans) can hear it ? Very low Vibrations like the sound elephants or whales can make ? Very high frequencies like ultrasonic ? Just one shockwave ?
And the argument about the drawbacks of "silence" centered on the caster are less important if the caster places a "silence" in line of fire IN FRONT of the caster. So all sonic moving through the "silence" will be eleminated and the caster can still cast his Lightning Bolt or Acid Fireball or whatever. And a second level spell to block ALL [sonic] damage regardless of the power of the spell seems a bit ... hmm ... harsh.
All elemental protection spells do also offer protection against sonic. So a dragon can protect himself from sonic even if he does not silence himself (would be a little bit difficult for a really BIG dragon).
If you say all movement of air is surpressed ... think about breathing, moving, ....
I thought of it more like a zone of antisonic. Each wave is countered by a similar wave shifted half an amplitude. Both waves will eliminate themselves and no sound will come through. (I think such systems are tested in turboprob aeroplanes, in a limited way of course.)
I'm still unsure about the way [sonic] damage works in a silenced area. I think it is valid to say [sonic] is negated, not because of game balance but rather for the scientific reasons.
Well, a lot of words and it still depends on the DM.
The problem is: all of our group will be DM in rotative sequence.
It is nice to get so many answers in such a short time. Thank you all again.
Bye
[EDIT: LOL 10 new answers while I tried to type my reply. Frustrating ]
I should have known that this discussion appeared in the past.
The argument of "silence" won't let [sonic] pass is significant.
But what is [sonic] damage ??? Sonic as the spectrum from 20Hz to 20.000Hz like we (humans) can hear it ? Very low Vibrations like the sound elephants or whales can make ? Very high frequencies like ultrasonic ? Just one shockwave ?
And the argument about the drawbacks of "silence" centered on the caster are less important if the caster places a "silence" in line of fire IN FRONT of the caster. So all sonic moving through the "silence" will be eleminated and the caster can still cast his Lightning Bolt or Acid Fireball or whatever. And a second level spell to block ALL [sonic] damage regardless of the power of the spell seems a bit ... hmm ... harsh.
All elemental protection spells do also offer protection against sonic. So a dragon can protect himself from sonic even if he does not silence himself (would be a little bit difficult for a really BIG dragon).
If you say all movement of air is surpressed ... think about breathing, moving, ....
I thought of it more like a zone of antisonic. Each wave is countered by a similar wave shifted half an amplitude. Both waves will eliminate themselves and no sound will come through. (I think such systems are tested in turboprob aeroplanes, in a limited way of course.)
I'm still unsure about the way [sonic] damage works in a silenced area. I think it is valid to say [sonic] is negated, not because of game balance but rather for the scientific reasons.
Well, a lot of words and it still depends on the DM.
The problem is: all of our group will be DM in rotative sequence.
It is nice to get so many answers in such a short time. Thank you all again.
Bye
[EDIT: LOL 10 new answers while I tried to type my reply. Frustrating ]
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