Life is taking one of my players, who is in my two major campaigns, away from me. He's going to Thailand - or Canada, as he prefers to call it - for a few months. This means that those two big campaigns are about to go on hiatus, as they really need him there.
This is happening at about the same time that my Serenity game winds up, and the Dawn of Defiance SW Saga game as well. The only continuing "campaign" I'll have is the Living Forgotten Realms game I help run every second Saturday evening.
So, what will I do to fill the void?
Nothing.
Heh, just kidding.
What I'm going to do is start up a short Call of Cthulhu campaign. I've picked up one of Goodman Games' "Age of Cthulhu" modules, so we'll see how that goes. (Madness in London Town).
This will be a lovely break from the tropes of D&D, although, to be fair, I've also been running my mostly improvised Serenity game. (I despise the Serenity system, so I ignore it as much as possible). It'll be very interesting to see how my players deal with a more role-playing and investigative style of adventure, and also to see if they can take it seriously. Taking things seriously is something we're really not good at. This also applies to the Serenity game, with completely different people. Yeah, it must be partly me - and also because we want to have a good time, and being naturally funny people, we do it with jokes.
Joking around in Call of Cthulhu? That'll be interesting.
It's been quite some years since I last played CoC. I've never run it; it'll be interesting to see how I do. The system is (ahem) antiquated, but I feel that CoC works best with the atmosphere created by the GM and group; system is less relevant than what strange things happen. Of course, I do think the Sanity system is a work of genius...
Martin's been talking about running Deadlands, Savage Worlds, or both together at some point, so that might happen on the alternate weeks. I hope it's something where I can roleplay... Star Wars had some opportunities, but the AP format really restricts the relationships I can build, and the last few sessions have been mostly unremitting combat. Depressing with the poor job the SW crew did with the Noble. (Leaders who are good in combat? Yeah, I would have preferred it if Saga had been a little more 4e. Oh, and the lack of healing surges is a pain too!)
Cheers!
This is happening at about the same time that my Serenity game winds up, and the Dawn of Defiance SW Saga game as well. The only continuing "campaign" I'll have is the Living Forgotten Realms game I help run every second Saturday evening.
So, what will I do to fill the void?
Nothing.
Heh, just kidding.
What I'm going to do is start up a short Call of Cthulhu campaign. I've picked up one of Goodman Games' "Age of Cthulhu" modules, so we'll see how that goes. (Madness in London Town).
This will be a lovely break from the tropes of D&D, although, to be fair, I've also been running my mostly improvised Serenity game. (I despise the Serenity system, so I ignore it as much as possible). It'll be very interesting to see how my players deal with a more role-playing and investigative style of adventure, and also to see if they can take it seriously. Taking things seriously is something we're really not good at. This also applies to the Serenity game, with completely different people. Yeah, it must be partly me - and also because we want to have a good time, and being naturally funny people, we do it with jokes.
Joking around in Call of Cthulhu? That'll be interesting.
It's been quite some years since I last played CoC. I've never run it; it'll be interesting to see how I do. The system is (ahem) antiquated, but I feel that CoC works best with the atmosphere created by the GM and group; system is less relevant than what strange things happen. Of course, I do think the Sanity system is a work of genius...
Martin's been talking about running Deadlands, Savage Worlds, or both together at some point, so that might happen on the alternate weeks. I hope it's something where I can roleplay... Star Wars had some opportunities, but the AP format really restricts the relationships I can build, and the last few sessions have been mostly unremitting combat. Depressing with the poor job the SW crew did with the Noble. (Leaders who are good in combat? Yeah, I would have preferred it if Saga had been a little more 4e. Oh, and the lack of healing surges is a pain too!)
Cheers!