Scribe
Legend
So if it was determined that range calculation was too hard, why give it to the Warlock?
Warlock demonstrates that there is no unified design vision, and likely different developers in charge of each class.
So if it was determined that range calculation was too hard, why give it to the Warlock?
Ain't that the truth!Warlock demonstrates that there is no unified design vision, and likely different developers in charge of each class.
You're saying this like it's a bad thing. Rather than that different classes being different and thus clicking with different players is one of D&D's strengths (as long as they stick to common core rules)Warlock demonstrates that there is no unified design vision, and likely different developers in charge of each class.
Because the warlock updates their spells on level up rather than at runtime anyway. And because Eldritch Spear applies to just one spell rather than needs to be applied on the fly, so it's a lot less of a problem to have a more complex calculation. Or it's entirely possible that one designer didn't talk to another. Or for A/B testing.But Eldritch Spear went from the 300 ft to 30 x Level. So if it was determined that range calculation was too hard, why give it to the Warlock?
You're saying this like it's a bad thing. Rather than that different classes being different and thus clicking with different players is one of D&D's strengths (as long as they stick to common core rules)
It's also why I like there to be multiple classes/subclasses with similar themes. I see people complaining that celestial warlock is pointless because 'just play a cleric'.You're saying this like it's a bad thing. Rather than that different classes being different and thus clicking with different players is one of D&D's strengths (as long as they stick to common core rules)
That depends how "completely different" things are. Which is why I suggest a common core set of rules. This is more like a boxer and a grappler in an MMA event. Different balances and different approaches in the same core rules set.Uhh...yeah having different classes operate under completely different assumptions of design, when they are expected to exist in a state of balance with eachother (for a given definition of balance) is certainly a 'bad thing'.
Its like suggesting a fight between a Boxer, and an MMA fighter, but only the MMA fighter gets to use the MMA rule set, and the Boxer has to use the Boxing rule set.
You can absolutely have classes designed to appeal to different segments of your player base, but still operating by the same 'rules'.
Right, and we seem to agree this is fine.That depends how "completely different" things are. Which is why I suggest a common core set of rules. This is more like a boxer and a grappler in an MMA event. Different balances and different approaches in the same core rules set.
Warlock is in the same ruleset. The fact it's turned up at an MMA event primarily trained in BJJ rather than the boxing of the primary casters or the wrestling of the martial classes doesn't mean that what it does isn't legal under MMA rules. The point of MMA is Mixed Martial Arts and the Warlock isn't ultimately as divergent as the wizard is from the fighter.Right, and we seem to agree this is fine.
Warlock isn't in the same rule set, it's out of sync.
What do you mean by it being in a 'different rule set'?Right, and we seem to agree this is fine.
Warlock isn't in the same rule set, it's out of sync.