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Sorcerer Rebalance, Through Flexible Casting And Wizard Spells
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<blockquote data-quote="Erik Westmarch" data-source="post: 7061636" data-attributes="member: 6815948"><p>The whole post was great, but I think this gets to the core of the issue with Sorcerers, which is that WotC doesn't have a clear concept of what "niche" the Sorcerer should be filling.</p><p></p><p>I know that 5E tries to get away from niche defense as a class design concept, but at some point the class has to have a reason to exist too.</p><p></p><p>I think it's a good design approach to say that Wizards know a lot of spells, but they know them rigidly and only according to the formula in their spellbooks. They can cast the spell only the way it is written. Sorcerers are the ones who only know a couple spells, but they know them so well they can improvise and modify on the fly.</p><p></p><p>Whoever it was that made the point above about a Sor/Pal converting spell slots into Smites all day long makes a good point. As a "fix" for Sorcerers, I'm leaning towards more spells known (via Origin spell lists) and more/cheaper Metamagic, while leaving the Sorcery Point economy basically the way it is.</p></blockquote><p></p>
[QUOTE="Erik Westmarch, post: 7061636, member: 6815948"] The whole post was great, but I think this gets to the core of the issue with Sorcerers, which is that WotC doesn't have a clear concept of what "niche" the Sorcerer should be filling. I know that 5E tries to get away from niche defense as a class design concept, but at some point the class has to have a reason to exist too. I think it's a good design approach to say that Wizards know a lot of spells, but they know them rigidly and only according to the formula in their spellbooks. They can cast the spell only the way it is written. Sorcerers are the ones who only know a couple spells, but they know them so well they can improvise and modify on the fly. Whoever it was that made the point above about a Sor/Pal converting spell slots into Smites all day long makes a good point. As a "fix" for Sorcerers, I'm leaning towards more spells known (via Origin spell lists) and more/cheaper Metamagic, while leaving the Sorcery Point economy basically the way it is. [/QUOTE]
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Sorcerer Rebalance, Through Flexible Casting And Wizard Spells
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