ThoughtfulOwl
First Post
Savage Wombat said:So, does anyone else think the Warmage makes the Sorcerer look as weak as we always thought it was?
Basically, both classes cast the same number of spells per day, and (from my experience) cast from a very similar list.
In my experience, the biggest weakness of the Sorcerer isn't the limit on spell known or the lack of other class features, but the widely held assumption that those spell known should be filled with blasting spells; not to mention that blasting is overrated, considering that monster HPs inflate so much faster at higher levels.
The Warmage just provides a more efficient class for people who want to play the walking artillery, but for a more well-rounded spellcaster I'd pick the Sorcerer any day of the week and diversify his spell selection as much as possible.
Just consider how single-minded the Warmage is: no illusions to deceive, no enchantments to sway, no abjurations to protect... even in a pure hack-n-slash game, the lack of anything but direct attacks is a big drawback that keeps the class in line.