Corny I know, but a much needed reboot. This class had almost everything wrong going for it. One, it had no special mechanic to set it apart from its much more mature brother(Incarnate) and its crazy, but oh so fun, cousin(Totemist). Instead it just has less Incarnum and had mainly saved based melds even though older brother could hijack them and do it better as well as much earlier. They also were pigeon-holed into corner alignments even though yet again the Incarnate could play it much better. Thematically it also was just copying the alignment theme living in the Incarnate's shadow. So, I thought I should break those chains and give it its own theme of Incarnum.
Description: Many fighters look to the warriors of past in appreciation or even reverence for their great achievements, but a Soulborn embodies them. They seek to embed themselves into the very experiences, emotions, and actions of those long past to hone their skill beyond what any mere fighter is capable of.
Alignment: A Soulborn may be of any alignment. After all, they look to emulate and integrate any technique or philosophy for combat perfection. A lawful Soulborn may look to emulate a hero of their own culture's past to uphold those ideals to the fullest. A chaotic Soulborn often will seek to adapt many forms to make their own morals.
Weapon and Armor Proficiencies: as a fighter
Skills: (2+Int. mod.)x4: Concentration, Craft, Knowledge(history), Spellcraft, Profession, Ride, Handle Animal, Jump, Bluff
BAB: Full
Fort.: Good
Ref.: Poor
Will: Poor
Hit Die: d10
Class Features
Meldshaping: Like all other meldshaping classes they need a full nights rest and one hour of meditation to shape their soulmelds, in which they are prepared for the day. At first level a Soulborn may shape one soulmeld and has an essential pool of one. They gain one soulmeld every three levels. Their essential pool increases on every three out of four levels. At the fifth level and five levels after they gain a chakra bind and can bind up to a throat, waist chakra at level eighteen. A Soulborn’s meldshaper level is equal to their class level.
Soulmelds: Soulborns have soulmelds based upon fighting forms and boosting physical prowess. Unlike other soulmelds the descriptors are based upon attribute scores in which the fighting form emulates. Many of the Soulborn soulmelds gain scaling bonuses with the meldshaping level if their descriptor matches the paradigm. Those that allow saves are wisdom based.
(Ex)Paradigm attribute: At first level a Soulborn chooses a physical attribute in which they want to focus on and develop as they ascend levels in the class. They receive bonus skills based upon which attribute they chose. While choosing a paradigm attribute they must also select an opposition. Upon selecting an opposition they forfeit the soulmelds with that attribute descriptor.
Might: Jump, Swim, Intimidate, Climb
Agility: Tumble, Move Silently, Hide, Sleight of Hand
Stamina: Heal, Survival, Listen, Spot
At level 5 they receive another bonus based on which attribute they have chosen.
Might: +2 to damage rolls on all physical attacks
Agility: 10 foot speed bonus to all forms of movement
Stamina: +2 to all saves
At level 10 they also receive an ability based upon which one they have selected.
Might: They become inured to strength penalties. They also may apply their full strength bonus to damage rolls in the off-hand whenever they are fighting with multiple weapons.
Agility: They receive the uncanny dodge ability. If they obtain uncanny dodge through other means they get improved uncanny dodge.
Stamina: They receive the mettle ability.
At level 15 they again receive another set of abilities.
Might: All types of physical attacks reduce an enemy’s damage reduction equal to their strength modifier.
Agility: They obtain freedom of movement to all forms of natural terrain. They also receive the evasion feature as a rogue. If they possess evasion from another source and meet the conditions for it they get improved evasion.
Stamina: They may add their constitution modifier as a deflection bonus to their AC.
At level 19 their paradigm attribute becomes immune to any ability damage or drain.
Expand Essentia Capacity: At level 4 the maximum amount of essentia that can be invested into any feat, racial, and class ability is expanded by 1. This happens again at level 17.
Bonus feats: At levels 3, 9, and 16 a Soulborn may chose feats from the fighter list as well as any with the incarnum descriptor.
Form Displacement: At level 8 and every four levels after as a swift action a Soulborn may transfer essentia in and/or out of incarnum feats.
Essentia fused body: At level 13 all incarnum feats, class, and racial abilities are treated as if they have one point essentia invested in them.
Incarnum Perfection: No longer can a Soulborn’s body age natural or magically. Also once per day they may treat all their incarnum feats, class, and racial abilities as fully invested.
I know that they would also need a whole new set of soulmelds. I was wondering if people could offer some ideas on what they should be. A couple I was thinking one could offer sneak attack, maybe another for minor skirmish. Please post your ideas and offer some criticism.
Soulborn
Alignment: A Soulborn may be of any alignment. After all, they look to emulate and integrate any technique or philosophy for combat perfection. A lawful Soulborn may look to emulate a hero of their own culture's past to uphold those ideals to the fullest. A chaotic Soulborn often will seek to adapt many forms to make their own morals.
Weapon and Armor Proficiencies: as a fighter
Skills: (2+Int. mod.)x4: Concentration, Craft, Knowledge(history), Spellcraft, Profession, Ride, Handle Animal, Jump, Bluff
BAB: Full
Fort.: Good
Ref.: Poor
Will: Poor
Hit Die: d10
Class Features
Meldshaping: Like all other meldshaping classes they need a full nights rest and one hour of meditation to shape their soulmelds, in which they are prepared for the day. At first level a Soulborn may shape one soulmeld and has an essential pool of one. They gain one soulmeld every three levels. Their essential pool increases on every three out of four levels. At the fifth level and five levels after they gain a chakra bind and can bind up to a throat, waist chakra at level eighteen. A Soulborn’s meldshaper level is equal to their class level.
Soulmelds: Soulborns have soulmelds based upon fighting forms and boosting physical prowess. Unlike other soulmelds the descriptors are based upon attribute scores in which the fighting form emulates. Many of the Soulborn soulmelds gain scaling bonuses with the meldshaping level if their descriptor matches the paradigm. Those that allow saves are wisdom based.
(Ex)Paradigm attribute: At first level a Soulborn chooses a physical attribute in which they want to focus on and develop as they ascend levels in the class. They receive bonus skills based upon which attribute they chose. While choosing a paradigm attribute they must also select an opposition. Upon selecting an opposition they forfeit the soulmelds with that attribute descriptor.
Might: Jump, Swim, Intimidate, Climb
Agility: Tumble, Move Silently, Hide, Sleight of Hand
Stamina: Heal, Survival, Listen, Spot
At level 5 they receive another bonus based on which attribute they have chosen.
Might: +2 to damage rolls on all physical attacks
Agility: 10 foot speed bonus to all forms of movement
Stamina: +2 to all saves
At level 10 they also receive an ability based upon which one they have selected.
Might: They become inured to strength penalties. They also may apply their full strength bonus to damage rolls in the off-hand whenever they are fighting with multiple weapons.
Agility: They receive the uncanny dodge ability. If they obtain uncanny dodge through other means they get improved uncanny dodge.
Stamina: They receive the mettle ability.
At level 15 they again receive another set of abilities.
Might: All types of physical attacks reduce an enemy’s damage reduction equal to their strength modifier.
Agility: They obtain freedom of movement to all forms of natural terrain. They also receive the evasion feature as a rogue. If they possess evasion from another source and meet the conditions for it they get improved evasion.
Stamina: They may add their constitution modifier as a deflection bonus to their AC.
At level 19 their paradigm attribute becomes immune to any ability damage or drain.
Expand Essentia Capacity: At level 4 the maximum amount of essentia that can be invested into any feat, racial, and class ability is expanded by 1. This happens again at level 17.
Bonus feats: At levels 3, 9, and 16 a Soulborn may chose feats from the fighter list as well as any with the incarnum descriptor.
Form Displacement: At level 8 and every four levels after as a swift action a Soulborn may transfer essentia in and/or out of incarnum feats.
Essentia fused body: At level 13 all incarnum feats, class, and racial abilities are treated as if they have one point essentia invested in them.
Incarnum Perfection: No longer can a Soulborn’s body age natural or magically. Also once per day they may treat all their incarnum feats, class, and racial abilities as fully invested.
I know that they would also need a whole new set of soulmelds. I was wondering if people could offer some ideas on what they should be. A couple I was thinking one could offer sneak attack, maybe another for minor skirmish. Please post your ideas and offer some criticism.
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