The Little Raven
First Post
In my campaign, I have granted certain creatures special resistances that I've seen no other monster possess: holy and unholy resistance.
For example, one of my players is a 9th-level paladin, who wields a +1 holy bastard sword. He went toe-to-toe with the champion of an underground cult, who detected as evil as they come. However, when his blade struck and the holy damage was negated, his jaw dropped. I gave the villain resistance to holy 10, and it absorbed all the holy damage he had inflicted.
What do you think about resistances like these? Creatures that are resistant to certain kinds of special damage, like holy, unholy, axiomatic, and anarchic. What about positive and negative energy? Imagine an undead creature that laughs and absorbs your cure spells instead of being hurt.
After my players discovered the new resistances, they caught on pretty quickly and began to like it. The paladin now bears a shield that grants him resistance to unholy 10. After they settled into these new resistances, though they are skewed towards monsters since the PCs rely more on equipment than monsters, I sprung a new surprise on them which was more in their favor.
They came up against the cult leader again, now at 12th level, and in the first round dropped a fireball on him, watched me drop a d20 behind my screen, then inform them that the flames lick around him, but don't touch him... spell resistance. A few rounds of failing spells, and rough melee combat, and the cleric throws his last spell... holy smite. Without rolling a d20, I tell the player to roll his damage, then make my Will save. After the game, I explain that the villain had a special spell resistance... which his sheet listed as "spell resistance 30/good" which applies to any spell that does not have the [Good] descriptor.
I'm still feeling this out with them, but what do you people think of these rules?
For example, one of my players is a 9th-level paladin, who wields a +1 holy bastard sword. He went toe-to-toe with the champion of an underground cult, who detected as evil as they come. However, when his blade struck and the holy damage was negated, his jaw dropped. I gave the villain resistance to holy 10, and it absorbed all the holy damage he had inflicted.
What do you think about resistances like these? Creatures that are resistant to certain kinds of special damage, like holy, unholy, axiomatic, and anarchic. What about positive and negative energy? Imagine an undead creature that laughs and absorbs your cure spells instead of being hurt.
After my players discovered the new resistances, they caught on pretty quickly and began to like it. The paladin now bears a shield that grants him resistance to unholy 10. After they settled into these new resistances, though they are skewed towards monsters since the PCs rely more on equipment than monsters, I sprung a new surprise on them which was more in their favor.
They came up against the cult leader again, now at 12th level, and in the first round dropped a fireball on him, watched me drop a d20 behind my screen, then inform them that the flames lick around him, but don't touch him... spell resistance. A few rounds of failing spells, and rough melee combat, and the cleric throws his last spell... holy smite. Without rolling a d20, I tell the player to roll his damage, then make my Will save. After the game, I explain that the villain had a special spell resistance... which his sheet listed as "spell resistance 30/good" which applies to any spell that does not have the [Good] descriptor.
I'm still feeling this out with them, but what do you people think of these rules?