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Spectral Hand

Falchieyan

First Post
Can Spectral Hand be used to deliver touch spells cast through a wand or scroll? Since casting a touch-range spell is described as "charging" one's hand or body with the spell until something is touched, it seems as though it could be possible.
 

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Kurotowa

Legend
Since using those items usually counts as casting the spell yourself, I don't see why you couldn't. Course that probably means someone is going to jump up and point out a reason. ;)
 

Falchieyan

First Post
Also: Since Spectral Hand is moving toward and away from a target in order to deliver a touch spell for a caster, does it stand the risk of provoking attacks of opportunity?
 

frankthedm

First Post
I think it has to be a creature to provoke an AoO in the first place... I also think the spell would have called out that the hand eats an AoO everytime it attacks {That "After it delivers a spell... the hand returns to you and hovers]. Moving through threatened areas and all that....

Spectral Hand
Necromancy
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One spectral hand
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: No

A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the spectral hand. The spell gives you a +2 bonus on your melee touch attack roll, and attacking with the hand counts normally as an attack. The hand always strikes from your direction. The hand cannot flank targets like a creature can. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, the hand returns to you and hovers.

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of at least 22. Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.
 

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