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SPEED FOR MOUNTS.. encumbered questions ..help.

Fisk

First Post
Point me in the right direction here.


Where can I find Speed modifiers for Light, MED, Heavey Encumbered horses.


Looking for Max speed for a Med Encumbered horse.


Also how long can they "run"
 

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Jdvn1

Hanging in there. Better than the alternative.
Here you go:
http://www.systemreferencedocuments.org/35/sovelior_sage/carryingAndExploration.html

A light horse travels at 60' normally and 40' when encumbered.
A heavy horse travels at 50' normally and 35' when encumbered.
(Medium and Heavy encumbrance don't affect speed differently)

That's for their speed. For duration... how long can a PC run?
In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.

A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.
Same rule applies.
 
Last edited:


Fisk

First Post

Jdvn1

Hanging in there. Better than the alternative.
Patryn of Elvenshae said:
... except that, in the case of mounts, the damage from overexerting yourself is lethal damage, not subdual. :)
Well, yes. That's the next paragraph. And refers to mounts carrying their riders. Thanks for the clarification, though.

Mostly, I wanted to get across the "8 hour" bit.
 

Jdvn1

Hanging in there. Better than the alternative.
Fisk said:
So a character with a few healing potions could march for days upon days with out sleep or rest?
I guess so, but it'd take quite a few potions for a party over more than one day.
 

Fisk said:
So a character with a few healing potions could march for days upon days with out sleep or rest?

Technically, yes. But it would take more than a few healing potions.

SRD said:
Forced March: In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.

A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.

SRD said:
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

SRD said:
Exhausted: An exhausted character moves at half speed and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Pretty soon, you'll reach the point where you can't make the Constitution check, at which point you're becoming fatigued every hour.
 

Jdvn1

Hanging in there. Better than the alternative.
If you're immune to nonlethal damage, are you immune to fatigue and exhaustion?
 

Not necessarily, but it's probably a one-to-one relationship most of the time.

If you're immune to nonlethal damage, then you are immune to fatigue and exhaustion from moving around for more than 8 hours in a single day, however.
 

shilsen

Adventurer
Patryn of Elvenshae said:
Not necessarily, but it's probably a one-to-one relationship most of the time.

If you're immune to nonlethal damage, then you are immune to fatigue and exhaustion from moving around for more than 8 hours in a single day, however.
As you say, it's not always a one-to-one relationship. Warforged, in the Eberron setting, are immune to fatigue and exhaustion, but not to nonlethal damage. So a warforged can march non-stop without ever getting tired, but will eventually knock itself out due to the nonlethal damage it accrues.
 

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