Same rule applies.In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.
A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.
Jdvn said:Same rule applies.
Jdvn1 said:Here you go:
http://www.systemreferencedocuments.org/35/sovelior_sage/carryingAndExploration.html
A light horse travels at 60' normally and 40' when encumbered.
A heavy horse travels at 50' normally and 35' when encumbered.
(Medium and Heavy encumbrance don't affect speed differently)
That's for their speed. For duration... how long can a PC run?Same rule applies.
Well, yes. That's the next paragraph. And refers to mounts carrying their riders. Thanks for the clarification, though.Patryn of Elvenshae said:... except that, in the case of mounts, the damage from overexerting yourself is lethal damage, not subdual.
I guess so, but it'd take quite a few potions for a party over more than one day.Fisk said:So a character with a few healing potions could march for days upon days with out sleep or rest?
Fisk said:So a character with a few healing potions could march for days upon days with out sleep or rest?
SRD said:Forced March: In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.
A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.
SRD said:Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
SRD said:Exhausted: An exhausted character moves at half speed and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.
As you say, it's not always a one-to-one relationship. Warforged, in the Eberron setting, are immune to fatigue and exhaustion, but not to nonlethal damage. So a warforged can march non-stop without ever getting tired, but will eventually knock itself out due to the nonlethal damage it accrues.Patryn of Elvenshae said:Not necessarily, but it's probably a one-to-one relationship most of the time.
If you're immune to nonlethal damage, then you are immune to fatigue and exhaustion from moving around for more than 8 hours in a single day, however.