Sirea
First Post
You're right, it's paradoxical.
All in all the 'AC order' is just a tool to enhance storytelling during combat, not a game mechanic that has to be 100% solid. I think you'll hit inconsistencies either order one designs.
Actually in our own campaign each time an NPC misses a PC by exactly 1, we cheer about the good choice of target for the Dodge feat. So that's already contradicting Thanee's order and what I previously said.
I'd just say go with what feels right at the moment. There's no need for complicating things during combat by calculating exactly what part of AC made you miss.
If it is really obvious to the characters, I think it is appropriate that the DM gives a clue of what makes the opponent so hard to hit. Is it the very thick hide (Natural Armor), the impressive full plate (Armor), some strong magical barrier (Shield spell, Mage Armor spell, Bracers of Armor, deflection AC), or the sheer nimbleness (Dex and other Dodge AC) of the opponent ... ?
All in all the 'AC order' is just a tool to enhance storytelling during combat, not a game mechanic that has to be 100% solid. I think you'll hit inconsistencies either order one designs.
Actually in our own campaign each time an NPC misses a PC by exactly 1, we cheer about the good choice of target for the Dodge feat. So that's already contradicting Thanee's order and what I previously said.
I'd just say go with what feels right at the moment. There's no need for complicating things during combat by calculating exactly what part of AC made you miss.
If it is really obvious to the characters, I think it is appropriate that the DM gives a clue of what makes the opponent so hard to hit. Is it the very thick hide (Natural Armor), the impressive full plate (Armor), some strong magical barrier (Shield spell, Mage Armor spell, Bracers of Armor, deflection AC), or the sheer nimbleness (Dex and other Dodge AC) of the opponent ... ?