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<blockquote data-quote="Cabral" data-source="post: 2808607" data-attributes="member: 1193"><p>Let's branch out and add some more spell classes</p><p></p><p><strong>"Level 0"</strong></p><p></p><p>Still Needs to be addressed:</p><p><em>Create Water</em></p><p><s><em>Cure Minor Wounds</em></s></p><p><em>Detect Poison</em></p><p><em>Dancing Lights</em></p><p><em>Flare</em> (Probably will be moved to 1st level)</p><p><em>Ghost Sound</em></p><p><s><em>Inflict Minor Wounds</em></s></p><p><em>Know Direction</em></p><p><em>Light</em></p><p><em>Message</em></p><p><em>Open/Close</em></p><p><em>Prestidigitation</em></p><p><em>Purify Food and Drink:</em></p><p><em>Virtue:</em></p><p></p><p><strong>Level 1</strong></p><p><em>Cure Light Wounds</em>: Rename <em>Cure Wounds</em>. "This heals 1d8+1 damage to the target creature or deals 1d8+1 damage if the target is undead. Augment: Every 2 additional spell points spent increases healing/damage by 1d8+1."</p><p></p><p><em>Inflict Light Wounds</em>: Rename <em>Inflict Wounds</em>. "This deals 1d8+1 damage to the target creature or heals 1d8+1 damage if the target is undead. Augment: Every 2 additional spell points spent increases healing/damage by 1d8+1."</p><p></p><p><em>Magic Fang</em>: As <a href="http://www.d20srd.org/srd/psionic/powers/metaphysicalClaw.htm" target="_blank"><em>Metaphysical Claw</em></a></p><p></p><p><em>Shillelagh</em>: As <a href="http://www.d20srd.org/srd/psionic/powers/metaphysicalWeapon.htm" target="_blank">Metaphysical Weapon</a> except only affects wooden weapons that deal budgeoning damage. In addition, deals damage as if 2 sizes larger.</p><p></p><p><em>Summon Nature's Ally I</em> Rename <em>Summon Nature's Ally</em>. As written, except add "augment: for every two additional power points, the level of the list of monsters you may choose from is increased by one. For every 2 additional spell points spent, you may increase the number of creatures summoned by 1."</p><p></p><p><em>Bless Weapon</em> As written. Add Augment: "+2 Weapon gains a +1 enhancement bonus. Every +4 spell points increases the enhancement bonus by 1. +6 spell points, duration becomes 1 hour/level.</p><p></p><p><em>Restoration, Lesser</em>: Eliminate fatigue or improved exhausted target to fatigued. Choose 1: <ul> <li data-xf-list-type="ul"> Cure 1d4 ability damage</li> <li data-xf-list-type="ul"> Dispel any magical effects reducing one ability score.</li> </ul><p>Augment: +6 Cure all ability damage; +6 remove all negative levels; +6 restore one point of level drain; +6 Cure all points of ability drain from one score; +2 cure exhaustion; +10 Restore all levels drained; +10 Cures all ability damage and drain; +10 remove all forms of insanity, confusion, and similar mental effects. (yick, this is ugly. maybe I should keep it seperate spells)</p><p></p><p>Needs to be addressed:</p><p><em>Alarm</em></p><p><em>Animal Messenger</em></p><p><em>Animate Rope</em>:</p><p><em>Bane</em></p><p><em>Bless</em></p><p><em>Bless Water</em></p><p><em>Calm Animals</em></p><p><em>Cause Fear</em>:</p><p><em>Charm Animal</em></p><p><em>Color Spray</em>:</p><p><em>Command</em></p><p><em>Comprehend Languages</em>:</p><p><em>Confusion, Lesser</em></p><p><em>Curse Water</em> (Merge with Bless water)</p><p><em>Delay Poison</em></p><p><em>Detect Animals or Plants</em></p><p><em>Detect Chaos/Evil/Good/Law</em></p><p><em>Detect Snares and Pits</em></p><p><em>Detect Undead</em></p><p><em>Detect Secret Doors</em>:</p><p><em>Detect Undead</em>:</p><p><em>Divine Favor</em></p><p><em>Doom</em></p><p><em>Endure Elements</em></p><p><em>Entangle</em></p><p><em>Entropic Shield</em></p><p><em>Erase</em>:</p><p><em>Expeditious Retreat</em>:</p><p><em>Faerie Fire</em></p><p><em>Feather Fall</em>:</p><p><em>Goodberry</em></p><p><em>Guidance</em>: (moved from level 0)</p><p><em>Hide from Animals</em></p><p><em>Hide from Undead</em></p><p><em>Hold Portal</em></p><p><em>Hypnotism</em>:</p><p><em>Longstrider</em></p><p><em>Magic Aura</em>:</p><p><em>Magic Stone</em></p><p><em>Obscure Object</em></p><p><em>Obscurring Mist</em></p><p><em>Pass without Trace</em></p><p><em>Produce Flame</em></p><p><em>Protection from [Alignment]</em></p><p><em>Ray of Enfeeblement</em>:</p><p><em>Remove Fear</em></p><p><em>Sanctuary</em></p><p><em>Shield of Faith</em></p><p><em>Silent Image</em>:</p><p><em>Speak with Animals</em></p><p><em>Touch of Fatigue</em> (Very nasty with vitalizing Spell Points option)</p><p><em>Undetectable Alignment</em></p><p><em>Unseen Servant</em></p><p><em>Ventriloquism</em>:</p><p></p><p><strong>Artificer Lists</strong></p><p>Level 1</p><p></p><p>Still Needs to be addressed:</p><p><em>Light</em>:</p><p><em>Magic Stone</em>:</p><p><em>Shield of Faith</em>:</p></blockquote><p></p>
[QUOTE="Cabral, post: 2808607, member: 1193"] Let's branch out and add some more spell classes [B]"Level 0"[/B] Still Needs to be addressed: [i]Create Water[/i] [s][i]Cure Minor Wounds[/i][/s] [I]Detect Poison[/I] [I]Dancing Lights[/I] [I]Flare[/I] (Probably will be moved to 1st level) [I]Ghost Sound[/I] [S][I]Inflict Minor Wounds[/I][/S] [I]Know Direction[/I] [I]Light[/I] [I]Message[/I] [I]Open/Close[/I] [I]Prestidigitation[/I] [I]Purify Food and Drink:[/I] [I]Virtue:[/I] [B]Level 1[/B] [I]Cure Light Wounds[/I]: Rename [I]Cure Wounds[/I]. "This heals 1d8+1 damage to the target creature or deals 1d8+1 damage if the target is undead. Augment: Every 2 additional spell points spent increases healing/damage by 1d8+1." [I]Inflict Light Wounds[/I]: Rename [I]Inflict Wounds[/I]. "This deals 1d8+1 damage to the target creature or heals 1d8+1 damage if the target is undead. Augment: Every 2 additional spell points spent increases healing/damage by 1d8+1." [I]Magic Fang[/I]: As [URL=http://www.d20srd.org/srd/psionic/powers/metaphysicalClaw.htm][I]Metaphysical Claw[/I][/URL] [I]Shillelagh[/I]: As [URL=http://www.d20srd.org/srd/psionic/powers/metaphysicalWeapon.htm]Metaphysical Weapon[/URL] except only affects wooden weapons that deal budgeoning damage. In addition, deals damage as if 2 sizes larger. [I]Summon Nature's Ally I[/I] Rename [I]Summon Nature's Ally[/I]. As written, except add "augment: for every two additional power points, the level of the list of monsters you may choose from is increased by one. For every 2 additional spell points spent, you may increase the number of creatures summoned by 1." [I]Bless Weapon[/I] As written. Add Augment: "+2 Weapon gains a +1 enhancement bonus. Every +4 spell points increases the enhancement bonus by 1. +6 spell points, duration becomes 1 hour/level. [I]Restoration, Lesser[/I]: Eliminate fatigue or improved exhausted target to fatigued. Choose 1:[list] [*] Cure 1d4 ability damage [*] Dispel any magical effects reducing one ability score. [/list] Augment: +6 Cure all ability damage; +6 remove all negative levels; +6 restore one point of level drain; +6 Cure all points of ability drain from one score; +2 cure exhaustion; +10 Restore all levels drained; +10 Cures all ability damage and drain; +10 remove all forms of insanity, confusion, and similar mental effects. (yick, this is ugly. maybe I should keep it seperate spells) Needs to be addressed: [I]Alarm[/I] [I]Animal Messenger[/I] [I]Animate Rope[/I]: [I]Bane[/I] [I]Bless[/I] [I]Bless Water[/I] [I]Calm Animals[/I] [I]Cause Fear[/I]: [I]Charm Animal[/I] [I]Color Spray[/I]: [I]Command[/I] [I]Comprehend Languages[/I]: [I]Confusion, Lesser[/I] [I]Curse Water[/I] (Merge with Bless water) [I]Delay Poison[/I] [I]Detect Animals or Plants[/I] [I]Detect Chaos/Evil/Good/Law[/I] [I]Detect Snares and Pits[/I] [I]Detect Undead[/I] [I]Detect Secret Doors[/I]: [I]Detect Undead[/I]: [I]Divine Favor[/I] [I]Doom[/I] [I]Endure Elements[/I] [I]Entangle[/I] [I]Entropic Shield[/I] [I]Erase[/I]: [I]Expeditious Retreat[/I]: [I]Faerie Fire[/I] [I]Feather Fall[/I]: [I]Goodberry[/I] [I]Guidance[/I]: (moved from level 0) [I]Hide from Animals[/I] [I]Hide from Undead[/I] [I]Hold Portal[/I] [I]Hypnotism[/I]: [I]Longstrider[/I] [I]Magic Aura[/I]: [I]Magic Stone[/I] [I]Obscure Object[/I] [I]Obscurring Mist[/I] [I]Pass without Trace[/I] [I]Produce Flame[/I] [I]Protection from [Alignment][/I] [I]Ray of Enfeeblement[/I]: [I]Remove Fear[/I] [I]Sanctuary[/I] [I]Shield of Faith[/I] [I]Silent Image[/I]: [I]Speak with Animals[/I] [I]Touch of Fatigue[/I] (Very nasty with vitalizing Spell Points option) [I]Undetectable Alignment[/I] [I]Unseen Servant[/I] [I]Ventriloquism[/I]: [B]Artificer Lists[/B] Level 1 Still Needs to be addressed: [I]Light[/I]: [I]Magic Stone[/I]: [I]Shield of Faith[/I]: [/QUOTE]
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