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Spell delivery via familiar
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<blockquote data-quote="pdzoch" data-source="post: 6947651" data-attributes="member: 80982"><p>I think you are dead on, or at least, we are playing in the exact same way.</p><p></p><p>How a wizard intents to use his familiar to cast spells is part of the consideration in choosing a familiar. A wizard with a repertoire of range spells, probably is not going to use his familiar to cast spells often. Is scouting or observation or other information gathering is a primary function, a stealthy or perceptive familiar is the choice. If the familiar intend to aid in combat (grant advantage by helping) then familiars with better dexterity, natural AC, or HP is preferred. If the environment of the campaign is specialized, then familiars suited for those environments (such as swimming and water breathing animals in a water/sea based campaign) is preferred. And if the wizard intends to extend the range of his touch spells, then the familiar that can deliver them safely is the way to go. #2 descriptor above is the preferred method for delivering ranged attacks. Wizards that function that way rely heavily of the survive-ability in combat of the familiar. Losing the familiar for those wizards is like a fighter losing his primary weapon and most his armor. Sure, it does take some setting up to make the attack, but this is no different than the sneak attack feature of the rogue. Players are always manipulating the battlefield to set up conditions to grant advantage to the rogue so the sneak attack can occur.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6947651, member: 80982"] I think you are dead on, or at least, we are playing in the exact same way. How a wizard intents to use his familiar to cast spells is part of the consideration in choosing a familiar. A wizard with a repertoire of range spells, probably is not going to use his familiar to cast spells often. Is scouting or observation or other information gathering is a primary function, a stealthy or perceptive familiar is the choice. If the familiar intend to aid in combat (grant advantage by helping) then familiars with better dexterity, natural AC, or HP is preferred. If the environment of the campaign is specialized, then familiars suited for those environments (such as swimming and water breathing animals in a water/sea based campaign) is preferred. And if the wizard intends to extend the range of his touch spells, then the familiar that can deliver them safely is the way to go. #2 descriptor above is the preferred method for delivering ranged attacks. Wizards that function that way rely heavily of the survive-ability in combat of the familiar. Losing the familiar for those wizards is like a fighter losing his primary weapon and most his armor. Sure, it does take some setting up to make the attack, but this is no different than the sneak attack feature of the rogue. Players are always manipulating the battlefield to set up conditions to grant advantage to the rogue so the sneak attack can occur. [/QUOTE]
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