silvermane
Explorer
Here's another take at the mana point system:
All classes get a number of spell dice equal to their hit dice plus their spellcasting modifier (Wis/Int/Cha as per class description):
d4: rangers, paladins
d6: bards, adepts (NPCs)
d8: druids, clerics
d10: wizards, sorcerers
d12: reserved for some super caster class (possibly also wizards/clerics of a magic portfolio deity)
Spells cost 2x spell level (incl. level raised through metamagic). Spells from specialized schools and domain spells cost less (1.5 x spell level?) Cantrips cost 1 point (or are free under some conditions).
Characters regain 1 spell point per hour per ability modifier.
PrCs grant +1 spell die instead of the "+1 level of spellcasting class" feature.
Example: Level 12 sorcerer with 18 Cha has 12d10+48 spell points (114 on average). That means 19 3rd level spells such as fireball (21 under core rules) or 14 4th level spells (15 under core rules) etc. Not strictly per day, since it takes 28 1/2 hours for him to replenish all the spell points.
Another example: level 20 wizard (let's be generous and give him 22 Int from ability increases) has 20d10+120 spell points (230 on average). That's enough for 12 9th level spells, 14 8th level spells etc. Too much? But he must rest for almost two days (38 hours) afterwards.
How do you view this?
All classes get a number of spell dice equal to their hit dice plus their spellcasting modifier (Wis/Int/Cha as per class description):
d4: rangers, paladins
d6: bards, adepts (NPCs)
d8: druids, clerics
d10: wizards, sorcerers
d12: reserved for some super caster class (possibly also wizards/clerics of a magic portfolio deity)
Spells cost 2x spell level (incl. level raised through metamagic). Spells from specialized schools and domain spells cost less (1.5 x spell level?) Cantrips cost 1 point (or are free under some conditions).
Characters regain 1 spell point per hour per ability modifier.
PrCs grant +1 spell die instead of the "+1 level of spellcasting class" feature.
Example: Level 12 sorcerer with 18 Cha has 12d10+48 spell points (114 on average). That means 19 3rd level spells such as fireball (21 under core rules) or 14 4th level spells (15 under core rules) etc. Not strictly per day, since it takes 28 1/2 hours for him to replenish all the spell points.
Another example: level 20 wizard (let's be generous and give him 22 Int from ability increases) has 20d10+120 spell points (230 on average). That's enough for 12 9th level spells, 14 8th level spells etc. Too much? But he must rest for almost two days (38 hours) afterwards.
How do you view this?