Mistwell said:You tell me how a 12 charisma at first level screws your character's abilities.
Thank you - I completely agree.Falling Icicle said:Putting stat requirements on feats that are totally outside of the desired stats for a class is a very bad way to balance things, IMO. They have very few feats that are even designed for casters, and then they basically flip you the bird by saying, hey, if you want it, you're going to have to screw your character's abilities.
This is a very good point. Can anyone provide a quick list of other feats that are specifically outside the top 4 attributes for a class? (The ranger one listed above can't possibly qualify.) Any other heroic or paragon level feats that specifically require a 5th attribute that a class would have no other use for?FadedC said:Just wanted to point out that wizards are far from the only class that has to consiider using points in a way they would prefer not to in order to get a powerful feat or two. If you were to house rule spell focus for wizards you'd probably want to house rule other feats for other classes.
Again, this sentiment - and frankthedm's idea that "18s & 8s" is bad - is not what I am saying is wrong with this. I have no problem with creating a stat requirement that does not allow a starting 18 Int, and I honestly don't believe a 12 Cha is going to "screw" your character. But I do think this is an extremely poor choice for balance, and it would make so much more sense to follow a wizard path rather than require something that seems so random.Mistwell said:You tell me how a 12 charisma at first level screws your character's abilities.
I have not looked at each class in extreme detail, but a quick glance through the feat list shows no other feats that require "X attribute, class name" for any class name where X attribute is not listed in their "top 3" (or 4) attributes.evilbob said:Can anyone provide a quick list of other feats that are specifically outside the top 4 attributes for a class?
Falling Icicle said:Wizards, on the other hand, have to get several feats to get the same benefits to their spells, each with two potentially difficult ability score requirements to meet: Astral Fire (Dex 13, Cha 13), Burning Blizzard (Int 13, Wis 13), Dark Fury (Con 13, Wis 13) and Raging Storm (Con 13, Dex 13). And his Force and Poison powers are still left out, even if he manages to take all those feats. Spell Focus is just one more feat that adds to the insane multiple-ability dependency of Wizards in this edition.
It is becoming increasing clear to me that the 4e designers are not only sadists, but they have a tremendous melee bias and hatred of the Wizard class.