I thought I'd try my hand at reproducing an old staple spell, Grease. I posted this on Wizard's forums also, but I thought I'd see what you guys think too.
There are a few details I am not sure about. For starters, I wasn't sure how to include the Saving Throw mechanic in a way that would make since and be consistent with other spells. I considered a slow (save ends), but this is slightly redundant considering the "difficult terrain" feature. I also considered having the power granting combat advantage, but that seems like too weak so I went for falling prone On-Hit instead, which grants combat advantage and requires them to take a move to get up (unless they want to stay prone and attack from prone).
I considered requiring balance checks in the area, but 4E doesn't seem to encourage that kind of mechanic.
Anyway, what do you think?
GreaseWizard Attack 1You conjure a slippery liquid beneath the feet of your enemies.
Daily * Arcane
Arcane * Implement, Zone
Standard Action Area burst 2 within 20 squares.
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: The target falls prone.
Effect: The burst creates a layer slippery liquid that fills the area until the end of the next turn. The zone is considered difficult terrain and slippery. Powers that force a push, pull, or slide effect all creatures within the zone by 1 extra square. All creatures within the zone suffer a –5 penalty Acrobatics used for Stunts or Balance, Athletics used to climb, and to grab attempts, but receive a +5 bonus for attempts to escape a grab or from constraints using either Acrobatics or Athletics. Any creature that ends its move in the liquid slips and falls prone.
Sustain Minor: The Zone Persists
There are a few details I am not sure about. For starters, I wasn't sure how to include the Saving Throw mechanic in a way that would make since and be consistent with other spells. I considered a slow (save ends), but this is slightly redundant considering the "difficult terrain" feature. I also considered having the power granting combat advantage, but that seems like too weak so I went for falling prone On-Hit instead, which grants combat advantage and requires them to take a move to get up (unless they want to stay prone and attack from prone).
I considered requiring balance checks in the area, but 4E doesn't seem to encourage that kind of mechanic.
Anyway, what do you think?