I see quite a bit of hatred against spells, and people that blame the magic system for what they do not like of 3.X. Likewise I see quite a few people state, (and seemingly restate at every opportunity) that the Wizard was the most powerful class in 3.X.
To put it bluntly I have to wonder what game these people were playing, it certainly was not any 3.5 game I played in.
The Wizard was the most powerful class in 1e, if you survived to 5th level that is. Hit points did not scale up as quickly, (and capped off as well) as 3E and thus a fireball was still a lethal spell at high levels, and frankly every Wizard need to have a Brooch of Shielding because Magic Missile was the prime Wizard on Wizard violence spell, ( 1 segement casting time meant quick initiative and 25 points of damage meant close to death for most Magic Users, and hurt many a Fighter as well). Look at the old Saving Throw charts for Save vs Death...ugly as well.
Now in 3.5 with always escalating HP from levels, huge Con bonuses to HP, Saving throws for half dmg/or no effect, and the fact that both of the major boss monsters: Dragons & Outsiders have ALL GOOD saving throws, and most spell casters are dealing significantly less
damage than the Power Attacking Fighter. Most people that have taken the time to look at our own rules forum, or the boards of WOTC, will see a common trend of advising people to not make the Blaster, for the lack of effectiveness, but for the battle field controller.
The power of the Orb line of spells, (and Conjuration magic in general) is because this type of magic does not allow for SR, or Saving Throws alot of the time.
BTW, what other class has some of the best Conjuration spells, and most wicked 1 for 1 kill spells in the game... Druid with Spell Compendium, (not to mention higher HP, and the ability thru Elemental shape, or Dragon Wild Shape to get free energy immunity). Druid is the best spell caster in the game, not Wizard.
Moreover, I will contend 3.5 is the edition of the Melee class, magic is good for getting your raging barbarians, of Divine Might, Smite Evil, Bless Weapon, Power Attacking Greatsword wielding Paladins.
In my high level campaign the record for damage goes to the Warmage using Sudden Empower & Sudden Maximize and a critical hit with a Disintegrate spell.
A sizable portion of the characters resources. Nor very far behind him though are the Paladin or Fighter wielding keen weapons and getting multiple critical hits on iterative attacks. 2 crits a round for 4-6 attacks are not that uncommon, bringing damage into the low 200's regularly. The thing about a warriors iterative attacks, is they are self renewing, it might suck to miss a swing or two, but no big deal. When your limited resource spell is resisted, and thus goes from killing someone, to a measly nothing or 3d6 dmg....pretty frustrating.
!
When I see vocal, almost rabid advocates for the new edition, spouting arguments, that I will for lack of tact and time, call just plain: Wrong....then part of me has to think, who is this redesign made for.
To put it bluntly I have to wonder what game these people were playing, it certainly was not any 3.5 game I played in.
The Wizard was the most powerful class in 1e, if you survived to 5th level that is. Hit points did not scale up as quickly, (and capped off as well) as 3E and thus a fireball was still a lethal spell at high levels, and frankly every Wizard need to have a Brooch of Shielding because Magic Missile was the prime Wizard on Wizard violence spell, ( 1 segement casting time meant quick initiative and 25 points of damage meant close to death for most Magic Users, and hurt many a Fighter as well). Look at the old Saving Throw charts for Save vs Death...ugly as well.
Now in 3.5 with always escalating HP from levels, huge Con bonuses to HP, Saving throws for half dmg/or no effect, and the fact that both of the major boss monsters: Dragons & Outsiders have ALL GOOD saving throws, and most spell casters are dealing significantly less
damage than the Power Attacking Fighter. Most people that have taken the time to look at our own rules forum, or the boards of WOTC, will see a common trend of advising people to not make the Blaster, for the lack of effectiveness, but for the battle field controller.
The power of the Orb line of spells, (and Conjuration magic in general) is because this type of magic does not allow for SR, or Saving Throws alot of the time.
BTW, what other class has some of the best Conjuration spells, and most wicked 1 for 1 kill spells in the game... Druid with Spell Compendium, (not to mention higher HP, and the ability thru Elemental shape, or Dragon Wild Shape to get free energy immunity). Druid is the best spell caster in the game, not Wizard.
Moreover, I will contend 3.5 is the edition of the Melee class, magic is good for getting your raging barbarians, of Divine Might, Smite Evil, Bless Weapon, Power Attacking Greatsword wielding Paladins.
In my high level campaign the record for damage goes to the Warmage using Sudden Empower & Sudden Maximize and a critical hit with a Disintegrate spell.
A sizable portion of the characters resources. Nor very far behind him though are the Paladin or Fighter wielding keen weapons and getting multiple critical hits on iterative attacks. 2 crits a round for 4-6 attacks are not that uncommon, bringing damage into the low 200's regularly. The thing about a warriors iterative attacks, is they are self renewing, it might suck to miss a swing or two, but no big deal. When your limited resource spell is resisted, and thus goes from killing someone, to a measly nothing or 3d6 dmg....pretty frustrating.
!
When I see vocal, almost rabid advocates for the new edition, spouting arguments, that I will for lack of tact and time, call just plain: Wrong....then part of me has to think, who is this redesign made for.