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<blockquote data-quote="BlackJaw" data-source="post: 309666" data-attributes="member: 888"><p>Ok, a couple of things here. I'll put any changes in <em>italic</em> and comments under the feat.</p><p></p><p>cool idea, but not sure what power to give them. I had some ideas about an inherent featherfal, but that's to powerful for a feat. Seeing as creatures that fly naturaly get +10 tp pilot checks (a rule barrowed from swimming creatures) I might give them a pilot bonus... or we give them a bonus to stunt checks, or maybe even an inshight bonus to AC when flying (insight bonuses on a pilot apply to a vehicle) or something else...</p><p></p><p>new name for foretop'smen Rope Walker. </p><p></p><p></p><p>great for those vehicles with rigging, or when space walking, etc. I though it was a bit to much to let them have the power to take 10 at any time. the power should be limited to vehicles. The ability to take 10 on a skill check in combat is powerful, often a mid to high level PrC power. Limiting it to vehicles keeps it from being used in dungeon and the like.</p><p></p><p></p><p>This more or less gives a rogue a free sneak attack when he forgoes a 5' step. Things to note: 5 steps only happen when a character does not otherwise move. there are no 5' steps in a normal Move + attack round, or in charages etc. 5' steps happen most often with full attack otpions. The 5' step can take place at many points in combat, not just after the attack as well. Balence wise this feat is too useful. Every rogue would want it for combat as it lets them make a sneak attack, even againts targets that would otherwise not be open to it, and they don't even have to use up any other attacks they might have to do it. Its also reminds me a lot of extra attack feats from Sword and Fist, and Song and Silence... those feats have been errated more times then you can shake a pointed stick at. They are hard to use correctly, poorly written, etc. I wouldn't let any of them in my game, not even for NPCs.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 309666, member: 888"] Ok, a couple of things here. I'll put any changes in [i]italic[/i] and comments under the feat. cool idea, but not sure what power to give them. I had some ideas about an inherent featherfal, but that's to powerful for a feat. Seeing as creatures that fly naturaly get +10 tp pilot checks (a rule barrowed from swimming creatures) I might give them a pilot bonus... or we give them a bonus to stunt checks, or maybe even an inshight bonus to AC when flying (insight bonuses on a pilot apply to a vehicle) or something else... new name for foretop'smen Rope Walker. great for those vehicles with rigging, or when space walking, etc. I though it was a bit to much to let them have the power to take 10 at any time. the power should be limited to vehicles. The ability to take 10 on a skill check in combat is powerful, often a mid to high level PrC power. Limiting it to vehicles keeps it from being used in dungeon and the like. This more or less gives a rogue a free sneak attack when he forgoes a 5' step. Things to note: 5 steps only happen when a character does not otherwise move. there are no 5' steps in a normal Move + attack round, or in charages etc. 5' steps happen most often with full attack otpions. The 5' step can take place at many points in combat, not just after the attack as well. Balence wise this feat is too useful. Every rogue would want it for combat as it lets them make a sneak attack, even againts targets that would otherwise not be open to it, and they don't even have to use up any other attacks they might have to do it. Its also reminds me a lot of extra attack feats from Sword and Fist, and Song and Silence... those feats have been errated more times then you can shake a pointed stick at. They are hard to use correctly, poorly written, etc. I wouldn't let any of them in my game, not even for NPCs. [/QUOTE]
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