fireinthedust
Explorer
Why are spells the level they are (in 3.5, PFrpg, AE, etc.)?
In fact, in any game with spell level progressions what are the main considerations for designing spells by level? I suppose 4e powers could fit into the idea of a by-level spread of abilities. True20 would also fit, and the Dragon Age RPG...
I ask because I'm trying to ground myself in the "why" of it all. What is the overall scheme when designing spells, and proper considerations for making them so the system overall "works"?
Whatever the system is, what design needs must be met for the spell/power/ability system to function?
Or just not suck at the table...
In fact, in any game with spell level progressions what are the main considerations for designing spells by level? I suppose 4e powers could fit into the idea of a by-level spread of abilities. True20 would also fit, and the Dragon Age RPG...
I ask because I'm trying to ground myself in the "why" of it all. What is the overall scheme when designing spells, and proper considerations for making them so the system overall "works"?
Whatever the system is, what design needs must be met for the spell/power/ability system to function?
Or just not suck at the table...