Desired:
Other than damage, one roll per spell. Either to hit roll or saving throw but not both. And some spells (Magic Missile) can have neither a hit roll nor a saving throw.
Both vancian classes and similar non-vancian classes.
At-will attacks that don't completely suck for vancian classes.
Rituals that don't suck. Vancian rituals (i.e. non-combat spell slots per day) would better serve the game than expensive casting costs to learn and use 4e rituals. Gold is a poor way to balance the game because it's one of the key elements that varies by play style. A 100 gp pearl to cast identify in 3e was also odd; does that exist just to allow the DM to sneak in cursed items if the players are too cheap to cast the spell?
Non-combat spells. Utility spells. Logical spell effects on the environment (fire sets things on fire).
Spellcasting classes that don't completely obsolete the fighter and thief characters.
Other than damage, one roll per spell. Either to hit roll or saving throw but not both. And some spells (Magic Missile) can have neither a hit roll nor a saving throw.
Both vancian classes and similar non-vancian classes.
At-will attacks that don't completely suck for vancian classes.
Rituals that don't suck. Vancian rituals (i.e. non-combat spell slots per day) would better serve the game than expensive casting costs to learn and use 4e rituals. Gold is a poor way to balance the game because it's one of the key elements that varies by play style. A 100 gp pearl to cast identify in 3e was also odd; does that exist just to allow the DM to sneak in cursed items if the players are too cheap to cast the spell?
Non-combat spells. Utility spells. Logical spell effects on the environment (fire sets things on fire).
Spellcasting classes that don't completely obsolete the fighter and thief characters.