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<blockquote data-quote="Kerrick" data-source="post: 4602075" data-attributes="member: 4722"><p>Wow. I had to read this two or three times to get the gist of it, and I'm still not sure I got it all, but here goes.</p><p></p><p></p><p>Pretty much, yeah.</p><p></p><p></p><p>Something that I'm trying to do is reduce damage avoidance for everything except AC - evasion, for example, is 1/4 damage on a successful save, not NO damage (although - and I just thought of this - I could make it so that a save 10 or more over the DC means no damage). It removes some of binary, "trump card" effect that many people have noted in the high-level-play thread. </p><p></p><p></p><p>I've also streamlined that a bit. See [http://project-phoenix.wikidot.com/monsters:special-abilities]here[/url].</p><p></p><p></p><p>Umm... yes it is. The <em>spell resistance</em> spell, the mantle of SR, robe of the archmagi, and probably a couple other things I can't think of right now. It's not as <em>prevalent</em> as with monsters, but they do have access to it.</p><p></p><p></p><p>Simplicity is good.</p><p></p><p></p><p>I get the general idea here, but how are you going to put it into practice? Are you talking about something like 4E, where you make an attack roll with an ability vs. a target number?</p><p></p><p></p><p>It could, yeah.</p><p></p><p></p><p>I added examples in bold so I could better illustrate your points and make sure we're all on the same page.</p><p></p><p></p><p>I'm kind of starting to follow this now, but some specific examples would be good.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4602075, member: 4722"] Wow. I had to read this two or three times to get the gist of it, and I'm still not sure I got it all, but here goes. Pretty much, yeah. Something that I'm trying to do is reduce damage avoidance for everything except AC - evasion, for example, is 1/4 damage on a successful save, not NO damage (although - and I just thought of this - I could make it so that a save 10 or more over the DC means no damage). It removes some of binary, "trump card" effect that many people have noted in the high-level-play thread. I've also streamlined that a bit. See [http://project-phoenix.wikidot.com/monsters:special-abilities]here[/url]. Umm... yes it is. The [i]spell resistance[/i] spell, the mantle of SR, robe of the archmagi, and probably a couple other things I can't think of right now. It's not as [i]prevalent[/i] as with monsters, but they do have access to it. Simplicity is good. I get the general idea here, but how are you going to put it into practice? Are you talking about something like 4E, where you make an attack roll with an ability vs. a target number? It could, yeah. I added examples in bold so I could better illustrate your points and make sure we're all on the same page. I'm kind of starting to follow this now, but some specific examples would be good. [/QUOTE]
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